Unreal Engine 5 (UE5): Complete Beginners Course
The Fastest Way to Get Started With Unreal Engine 5
Lo que serás capaz de hacer
*Brand New Lectures Added This Month*: Character Movement and Animations From Scratch UE5 Metahumans (Creation and Animation) Welcome to a beginners comprehensive look at the new Unreal Engine 5. UE5 is used by professionals and beginners alike to create stunning real-time content with the help of the new Lumen Lighting System and Nanite Virtualized Geometry Engine. It has never been easier to get started as a Game, Architectural, or Product Developer and create amazing content. We will take you from Unreal Engine Zero to Hero in just a few hours, covering everything from the general UE5 layout all the way through creating a fully functioning game. Just a bit of what the course covers: Introduction to Unreal Engine 5 Overview of the new UE5 user interface How to setup your first project Creating your first level Adjusting manual exposure and exploring post process volumes Full Introduction to Materials and Shaders How to build materials using the material node editor How to create master and instance materials to easily cut down on material efforts Explore the Unreal Marketplace How to use the Unreal Marketplace to score free and paid meshes, materials, functions, and lots more Unreal Engine Lighting Basics A full introduction to different lighting types in UE5 How to use light map baking to create playable beautiful environments An overview on lightmass settings How to fix common light map issues New: Lumen Lighting Engine Introduction on how the lumen lighting engine works to create amazing real-time environment lighting How to create emissive materials that generate both direct and indirect real-time lighting New: Nanite Virtualized Geometry Introduction to Nanite now allowing million plus poly meshes to be added to your scene without major performance issues How to create Nanite assets from existing meshes Discussions around Nanite limitation like overdraw and how to overcome these limitations The Integrated Quixel Bridge (Megascans) Library How to get started with the Quixel Bridge and Megascan meshes right from the UE5 interface A look at pre-built free Quixel Bridge materials Importing External Meshes and Assets to Unreal Engine 5 A walkthrough on how to import FBX files right into UE5 How to fix possible material issues at import Complete Introduction to the Blueprint Visualized Scripting Engine How to build your very first blueprints and create events in UE5 More in depth examples of creating your first UE5 blueprints How to create and use Blueprint Variables and Functions How to build a blueprint health and damage system that updates in realtime We then build a completely functional game that covers additional concepts like: Planning a project Setting up a project for the first time Sculpting landscapes and terrains Painting materials on landscapes Creating "auto" materials that paint different materials based on the slope of the terrain How to create realistic water bodies like oceans and lakes Adding foliage variations (plants, weeds, flowers, trees, etc.) using the UE5 foliage creator Importing, rigging, and adding animations to characters Creating a on screen HUD (Heads Up Display) overlay that shows real-time progress bars Creating blueprint food caches Introduction to Unreal's VFX system Niagra How to use the Event Tick and Timed Events in UE5 And lots more... Learn how to Import and Animate Characters from Scratch Download Character Meshes and Animations Full Character Setup with Input Keys (Idle, Walk, Run, and Jump) Character Animation Blending Introduction to UE5 Metahumans (Digital Humans) Learn how to use the Metahuman Creator to create amazingly real human characters Basic introduction to Metahuman animation, the Metahuman skeletal rig, and the cinematic sequencer.
- Unreal Engine
- Unreal Engine 5
- Game Design
- Architectural Design
- Product Design
Temario
UNIDAD 1 - Introduction to Unreal Engine 5 · 4 leccionesUNIDAD 1 - Introduction to Unreal Engine 5
UNIDAD 1 - Introduction to Unreal Engine 5
- Introduction to the Course
- Download and Install Unreal Engine 5
- Creating Your First UE5 Level
- Exposure and Post Processing Volumes
UNIDAD 2 - Unreal Engine 5 Materials · 2 leccionesUNIDAD 2 - Unreal Engine 5 Materials
UNIDAD 2 - Unreal Engine 5 Materials
- Introduction to UE5 Materials
- Creating Master and Instance Materials
UNIDAD 3 - Epic Unreal Engine Marketplace · 1 leccionesUNIDAD 3 - Epic Unreal Engine Marketplace
UNIDAD 3 - Epic Unreal Engine Marketplace
- Using the Epic Unreal Marketplace
UNIDAD 4 - UE5 Lighting Basics · 4 leccionesUNIDAD 4 - UE5 Lighting Basics
UNIDAD 4 - UE5 Lighting Basics
- Introduction to UE5 Lighting and Light Types
- Creating Light Maps
- Light Mass Settings
- How to Fix Common Light Map Issues
UNIDAD 5 - UE5 Lumen Lighting Engine · 2 leccionesUNIDAD 5 - UE5 Lumen Lighting Engine
UNIDAD 5 - UE5 Lumen Lighting Engine
- Introduction to Lumen
- Using Emissive Materials with Lumen
UNIDAD 6 - Nanite Virtualized Geometry · 3 leccionesUNIDAD 6 - Nanite Virtualized Geometry
UNIDAD 6 - Nanite Virtualized Geometry
- Introduction to Nanite Virtualized Geometry
- Building Nanite Objects
- Avoiding Overdraw in Nanite
UNIDAD 7 - Using UE5s Integrated Quixel Bridge and Megascans Library · 2 leccionesUNIDAD 7 - Using UE5s Integrated Quixel Bridge and Megascans Library
UNIDAD 7 - Using UE5s Integrated Quixel Bridge and Megascans Library
- Getting Started with Quixel Bridge and Megascans
- Using Pre-Built Quixel Bridge Materials
UNIDAD 8 - Importing External Assets and Meshes to UE5 · 1 leccionesUNIDAD 8 - Importing External Assets and Meshes to UE5
UNIDAD 8 - Importing External Assets and Meshes to UE5
- Import FBX Meshes and Materials into UE5
UNIDAD 9 - Introduction to Blueprint Visual Scripting · 5 leccionesUNIDAD 9 - Introduction to Blueprint Visual Scripting
UNIDAD 9 - Introduction to Blueprint Visual Scripting
- Introduction to Blueprints
- Your First Blueprint Project
- Blueprint Variables
- Blueprint Functions
- Health and Damage Systems
UNIDAD 10 - Building our First Game: Castaway · 14 leccionesUNIDAD 10 - Building our First Game: Castaway
UNIDAD 10 - Building our First Game: Castaway
- Castaway Game Introduction
- Planning our First Game
- Setting Up Our Project
- Sculpting Landscapes and Terrain
- Landscape Painting and Landscape Materials
- UE5 Water Bodies
- Adding Foliage Variations
- Adding Nanite Meshes to Landscape
- Importing and Rigging Our Character
- Creating the HUD Overlay
- Food Caches and Niagra VFX System
- Building the Game Mechanics
- Event Tick and Timed Events
- Finishing Up the Game
UNIDAD 11 - [NEW] Character Movement and Animation From Scratch · 4 leccionesUNIDAD 11 - [NEW] Character Movement and Animation From Scratch
UNIDAD 11 - [NEW] Character Movement and Animation From Scratch
- Download Character Assets
- Character Setup
- Character Movement
- Adding Character Animations
UNIDAD 12 - [NEW] UE5 Metahumans · 2 leccionesUNIDAD 12 - [NEW] UE5 Metahumans
UNIDAD 12 - [NEW] UE5 Metahumans
- Creating a Metahuman Character
- Metahuman Animations
UNIDAD 13 - A Huge Thank You · 1 leccionesUNIDAD 13 - A Huge Thank You
UNIDAD 13 - A Huge Thank You
- Thank You!
Tu certificado lo emite la SEP, no solo una plataforma
Al demostrar la competencia recibes un certificado emitido por la Secretaría de Educación Pública a través del Gobierno del Estado de México: un documento oficial que puedes presentar con confianza ante cualquier empleador o institución.
Tu certificado con INEC
- Lo emite la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México
- Documento oficial con folio verificable en línea
- Lo otorga la Universidad Tecnológica Fidel Velázquez
Otras plataformas en línea
- Constancia privada emitida por la misma plataforma
- Solo acredita horas cursadas o asistencia
- Sin respaldo de una autoridad educativa
Tu itinerario, de la inscripción al certificado
- 1
Inscripción con pago único
Pagas $2,800 MXN una sola vez y entras de inmediato al curso.
- 2
Estudias a tu ritmo
13 unidades con videos, lecturas y actividades, disponibles 24/7 durante 12 meses.
- 3
Cuestionarios por unidad
Cuestionarios para comprobar lo aprendido.
- 4
Certificado
Emitido por la SEP a través del Gobierno del Estado de México, con folio verificable.
Un certificado oficial de la SEP
- Emitido por la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México. No es una constancia privada: es un documento oficial, y ese respaldo marca la diferencia frente a otras plataformas en línea.
- Contenido impartido por Tyler DeLange.
- Folio y QR verificables para compartirlo con quien te contrate.
Empieza hoy, a tu ritmo
Un solo pago y acceso inmediato al curso completo durante 12 meses.
- 13 unidades · 45 lecciones · 60 h
- 12 meses de acceso
- Certificado emitido por la SEP (Gob. del Estado de México) con folio verificable
Sobre tu inscripción
¿Cómo es el pago?
Un solo pago de $2,800 MXN. No hay mensualidades ni cargos recurrentes.
¿Cuánto tiempo tengo acceso?
12 meses desde tu inscripción, 24/7, para avanzar a tu ritmo.
¿Quién imparte el contenido?
El curso es impartido por Tyler DeLange; INEC gestiona tu inscripción, evaluación y certificado.
¿Qué pasa cuando vence mi acceso?
Puedes renovar tu cuenta tú mismo desde la plataforma, sin trámites ni esperas.


