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Inicio / Cursos / Unreal Engine 5: Intermediate Course
Impartido por David NixonPago único de $2,800 MXN · acceso por 12 meses

Unreal Engine 5: Intermediate Course

How to Make Video Games Using Materials, Landscapes, Animations & Blueprints in UE5

Certificado oficial emitido por la SEPA través del Gobierno del Estado de México
12 meses de acceso En línea · 30 h 4 unidades Nivel intermedio
Qué aprenderás

Lo que serás capaz de hacer

Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: Intermediate Course. Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers Continue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5. I also spent a great deal of time before the course was first published to plan out all the lessons so that: nothing is covered without the prerequisite knowledge needed being covered first lectures and sections are self-contained without jumping from topic to topic In other words, I strived to structure the course in the “ideal” order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I’m very proud of what I was able to accomplish with this course. Learn How to Be a Professional Video Game Developer Using Unreal Engine This course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you’re just looking to play around a bit, then you may not like the attention to detail. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t. This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics. Intermediate-Level Game Design Concepts If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course. The course will cover the following topics in thorough detail: Materials & Textures Landscapes & Open Worlds Skeletal Meshes & Animations Intermediate Blueprints Materials and Textures - How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals. Landscapes and Open Worlds - How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite. Skeletal Meshes and Animations - How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes. Intermediate Blueprints - Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.

  • Intermediate Unreal Engine 5 concepts used to develop games
  • Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop
  • How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates
  • How skeletal meshes work and how to import, edit, assign, control and blend animations
  • Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces

Temario

UNIDAD 1 - Materials and Textures · 28 lecciones

UNIDAD 1 - Materials and Textures

  • Materials OverviewVideo · 10 min
  • TexturesVideo · 16 min
  • Material InputsVideo · 7 min
  • Normal MapsVideo · 9 min
  • Anisotropy and Tangent InputsVideo · 7 min
  • Material Editor ToolbarVideo · 8 min
  • Blend ModesVideo · 13 min
  • Material InstancesVideo · 14 min
  • Dynamic Material InstancesVideo · 12 min
  • Shading Models Part 1Video · 8 min
  • Shading Models Part 2Video · 11 min
  • Water MaterialsVideo · 14 min
  • Math ExpressionsVideo · 15 min
  • Input Data ExpressionsVideo · 9 min
  • Material FunctionsVideo · 16 min
  • Built-In Material FunctionsVideo · 12 min
  • Texture MaskingVideo · 13 min
  • Material LayersVideo · 14 min
  • Material Layer BlendsVideo · 6 min
  • UV MappingVideo · 15 min
  • Texture Coordinate NodeVideo · 11 min
  • Gradient FunctionsVideo · 15 min
  • Time NodeVideo · 10 min
  • Rotator and Panner NodesVideo · 10 min
  • Bump MapsVideo · 6 min
  • World Position OffsetVideo · 10 min
  • Pixel Depth OffsetVideo · 8 min
  • DecalsVideo · 17 min
UNIDAD 2 - Landscapes and Open Worlds · 26 lecciones

UNIDAD 2 - Landscapes and Open Worlds

  • Landscape OverviewVideo · 6 min
  • Landscape Manage ModeVideo · 10 min
  • Landscape BrushesVideo · 7 min
  • Landscape Edit LayersVideo · 6 min
  • Landscape Sculpt Mode Part 1Video · 16 min
  • Landscape Sculpt Mode Part 2Video · 15 min
  • Landscape Paint Mode Part 1Video · 13 min
  • Landscape Paint Mode Part 2Video · 13 min
  • Landscape Hole MaterialsVideo · 3 min
  • Landscape Auto MaterialsVideo · 13 min
  • Landscape Splines Part 1Video · 10 min
  • Landscape Splines Part 2Video · 8 min
  • Landscape CollisionsVideo · 3 min
  • Landscape Grass Part 1Video · 12 min
  • Landscape Grass Part 2Video · 9 min
  • Foliage Mode Part 1Video · 14 min
  • Foliage Mode Part 2Video · 13 min
  • World Partition Overview Part 1Video · 14 min
  • World Partition Overview Part 2Video · 11 min
  • Streaming SourcesVideo · 9 min
  • Data LayersVideo · 13 min
  • Level InstancesVideo · 10 min
  • Level of Detail (LOD) Part 1Video · 11 min
  • Level of Detail (LOD) Part 2Video · 10 min
  • Nanite Part 1Video · 9 min
  • Nanite Part 2Video · 10 min
UNIDAD 3 - Skeletal Meshes and Animations · 27 lecciones

UNIDAD 3 - Skeletal Meshes and Animations

  • Skeletal Mesh Animation OverviewVideo · 11 min
  • Skeletal Animation EditorsVideo · 10 min
  • SkeletonsVideo · 13 min
  • SocketsVideo · 11 min
  • Animation SequencesVideo · 7 min
  • Animation BlueprintsVideo · 13 min
  • State Machines Part 1Video · 14 min
  • State Machines Part 2Video · 9 min
  • Blending Animations OverviewVideo · 15 min
  • Blend Spaces Part 1Video · 15 min
  • Blend Spaces Part 2Video · 11 min
  • Blend Multi & Blend Poses NodesVideo · 6 min
  • Cached PosesVideo · 4 min
  • Layered Blend Per Bone Node Part 1Video · 10 min
  • Layered Blend Per Bone Node Part 2Video · 9 min
  • Blend ProfilesVideo · 8 min
  • Additive AnimationsVideo · 10 min
  • Aim OffsetsVideo · 12 min
  • Animation Montages Part 1Video · 17 min
  • Animation Montages Part 2Video · 14 min
  • Animation Notifies Part 1Video · 13 min
  • Animation Notifies Part 2Video · 9 min
  • Animation CurvesVideo · 13 min
  • Curve Editor Part 1Video · 13 min
  • Curve Editor Part 2Video · 7 min
  • Morph TargetsVideo · 8 min
  • Animation AttributesVideo · 11 min
UNIDAD 4 - Intermediate Blueprints · 20 lecciones

UNIDAD 4 - Intermediate Blueprints

  • Blueprints ReviewVideo · 11 min
  • ArraysVideo · 15 min
  • SetsVideo · 14 min
  • MapsVideo · 14 min
  • StructsVideo · 17 min
  • Data TablesVideo · 18 min
  • Spawning ActorsVideo · 13 min
  • Referencing ActorsVideo · 18 min
  • Functions OverviewVideo · 9 min
  • Function PropertiesVideo · 11 min
  • Advanced Function PropertiesVideo · 11 min
  • Local Variables, Collapsing Nodes, and OverridingVideo · 13 min
  • Function LibrariesVideo · 5 min
  • MacrosVideo · 12 min
  • Construction ScriptVideo · 11 min
  • Debugging Part 1Video · 13 min
  • Debugging Part 2Video · 11 min
  • Event DispatchersVideo · 16 min
  • Blueprint InterfacesVideo · 17 min
  • Bonus LectureLectura · 0 min
Certificado oficial

Tu certificado lo emite la SEP, no solo una plataforma

Al demostrar la competencia recibes un certificado emitido por la Secretaría de Educación Pública a través del Gobierno del Estado de México: un documento oficial que puedes presentar con confianza ante cualquier empleador o institución.

Tu certificado con INEC

  • Lo emite la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México
  • Documento oficial con folio verificable en línea
  • Lo otorga la Universidad Tecnológica Fidel Velázquez

Otras plataformas en línea

  • Constancia privada emitida por la misma plataforma
  • Solo acredita horas cursadas o asistencia
  • Sin respaldo de una autoridad educativa
Cómo funciona

Tu itinerario, de la inscripción al certificado

  1. 1

    Inscripción con pago único

    Pagas $2,800 MXN una sola vez y entras de inmediato al curso.

  2. 2

    Estudias a tu ritmo

    4 unidades con videos, lecturas y actividades, disponibles 24/7 durante 12 meses.

  3. 3

    Cuestionarios por unidad

    Cuestionarios para comprobar lo aprendido.

  4. 4

    Certificado

    Emitido por la SEP a través del Gobierno del Estado de México, con folio verificable.

Lo que obtienes

Un certificado oficial de la SEP

Muestra del certificado: Unreal Engine 5: Intermediate Course

Muestra · verificable por folio y QR

  • Emitido por la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México. No es una constancia privada: es un documento oficial, y ese respaldo marca la diferencia frente a otras plataformas en línea.
  • Contenido impartido por David Nixon.
  • Folio y QR verificables para compartirlo con quien te contrate.
Medios que necesitas
Equipo de cómputo Conexión estable a internet
Pago único

Empieza hoy, a tu ritmo

Un solo pago y acceso inmediato al curso completo durante 12 meses.

  • 4 unidades · 101 lecciones · 30 h
  • 12 meses de acceso
  • Certificado emitido por la SEP (Gob. del Estado de México) con folio verificable
Pago único
$2,800MXN
Acceso por 12 meses
Inscribirme Hablar con un asesor
Preguntas frecuentes

Sobre tu inscripción

¿Cómo es el pago?

Un solo pago de $2,800 MXN. No hay mensualidades ni cargos recurrentes.

¿Cuánto tiempo tengo acceso?

12 meses desde tu inscripción, 24/7, para avanzar a tu ritmo.

¿Quién imparte el contenido?

El curso es impartido por David Nixon; INEC gestiona tu inscripción, evaluación y certificado.

¿Qué pasa cuando vence mi acceso?

Puedes renovar tu cuenta tú mismo desde la plataforma, sin trámites ni esperas.

Certificado emitido por la SEP a través del Gobierno del Estado de México · Unreal Engine 5: Intermediate Course

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