Unreal Engine 5: Intermediate Course
How to Make Video Games Using Materials, Landscapes, Animations & Blueprints in UE5
Lo que serás capaz de hacer
Learn how to make video games with Unreal Engine 5. If you’ve already learned the basics of Unreal Engine and are eager to learn more, this is the course for you. For monetary reasons, almost all courses are beginner’s courses. This course is for those who have been desperately seeking something more advanced on Unreal Engine. Continue your journey towards being a professional video game developer with Unreal Engine 5: Intermediate Course. Learn How to Make Video Games with this Unreal Engine 5 Course for Intermediate Game Developers Continue your game dev studies with one of the most up-to-date Unreal Engine courses available. This course is regularly updated so that it will always cover one of the most recent versions of Unreal Engine 5. I also spent a great deal of time before the course was first published to plan out all the lessons so that: nothing is covered without the prerequisite knowledge needed being covered first lectures and sections are self-contained without jumping from topic to topic In other words, I strived to structure the course in the “ideal” order, in order to reduce confusion to a minimum. At this point in your studies, you should understand how difficult it is to achieve goals 1 and 2 at the same time, as so many various topics are closely interrelated, so I’m very proud of what I was able to accomplish with this course. Learn How to Be a Professional Video Game Developer Using Unreal Engine This course was designed for those who are looking for a professional path of study for Unreal Engine 5. This might not line up with your goals. If you’re just looking to play around a bit, then you may not like the attention to detail. But if you’re interested in getting as good as possible, I’ve designed this course to give you what the others won’t. This course covers the details that other courses skip, which causes confusion when trying to learn more advanced topics. By the end you should have a thorough understanding of intermediate concepts of Unreal Engine and be fully prepared to move on to more advanced topics. Intermediate-Level Game Design Concepts If you are familiar with, at a basic level, concepts such as Projects, Levels, Actors, Meshes, Collisions, and Blueprints, then you are fully prepared to take this course. The course will cover the following topics in thorough detail: Materials & Textures Landscapes & Open Worlds Skeletal Meshes & Animations Intermediate Blueprints Materials and Textures - How to make snazzy, professional-looking materials for your meshes. Includes topics such as material inputs, normal maps, blend modes, shading models, material instances, water materials, material functions, texture masking, UV mapping, texture coordinate node, world position offset, and decals. Landscapes and Open Worlds - How to make breathtaking landscapes and huge, sprawling open worlds with seamless loading, while still achieving incredible numbers of frames per second. Learn about manage mode, sculpt mode, paint mode, landscape hole materials, landscape auto materials, splines, landscape grass, foliage mode, world partition system, level instances, level of detail (LOD), and nanite. Skeletal Meshes and Animations - How to animate skeletal meshes in an interactive manner and blend smoothly between animations. Learn about skeletons, sockets, animation sequences, animation blueprints, state machines, blend spaces, cached poses, blend profiles, additive animations, aim offsets, animation montages, notifies, animation curves, morph targets, and animation attributes. Intermediate Blueprints - Recap the fundamentals of Blueprints, then build upon that knowledge to achieve great skill and flexibility when it comes to scripting your games. Topics include advanced data types, data tables, spawning actors, referencing actors, functions, function libraries, macros, local variables, construction script, debugging, event dispatchers, and blueprint interfaces.
- Intermediate Unreal Engine 5 concepts used to develop games
- Detailed understanding of Materials and Textures within Unreal Engine to make your graphics pop
- How to create beautiful landscapes and giant open worlds for your games while still achieving high frame rates
- How skeletal meshes work and how to import, edit, assign, control and blend animations
- Intermediate blueprint concepts such as arrays, data tables, spawning, debugging, event dispatchers, and blueprint interfaces
Temario
UNIDAD 1 - Materials and Textures · 28 leccionesUNIDAD 1 - Materials and Textures
UNIDAD 1 - Materials and Textures
- Materials Overview
- Textures
- Material Inputs
- Normal Maps
- Anisotropy and Tangent Inputs
- Material Editor Toolbar
- Blend Modes
- Material Instances
- Dynamic Material Instances
- Shading Models Part 1
- Shading Models Part 2
- Water Materials
- Math Expressions
- Input Data Expressions
- Material Functions
- Built-In Material Functions
- Texture Masking
- Material Layers
- Material Layer Blends
- UV Mapping
- Texture Coordinate Node
- Gradient Functions
- Time Node
- Rotator and Panner Nodes
- Bump Maps
- World Position Offset
- Pixel Depth Offset
- Decals
UNIDAD 2 - Landscapes and Open Worlds · 26 leccionesUNIDAD 2 - Landscapes and Open Worlds
UNIDAD 2 - Landscapes and Open Worlds
- Landscape Overview
- Landscape Manage Mode
- Landscape Brushes
- Landscape Edit Layers
- Landscape Sculpt Mode Part 1
- Landscape Sculpt Mode Part 2
- Landscape Paint Mode Part 1
- Landscape Paint Mode Part 2
- Landscape Hole Materials
- Landscape Auto Materials
- Landscape Splines Part 1
- Landscape Splines Part 2
- Landscape Collisions
- Landscape Grass Part 1
- Landscape Grass Part 2
- Foliage Mode Part 1
- Foliage Mode Part 2
- World Partition Overview Part 1
- World Partition Overview Part 2
- Streaming Sources
- Data Layers
- Level Instances
- Level of Detail (LOD) Part 1
- Level of Detail (LOD) Part 2
- Nanite Part 1
- Nanite Part 2
UNIDAD 3 - Skeletal Meshes and Animations · 27 leccionesUNIDAD 3 - Skeletal Meshes and Animations
UNIDAD 3 - Skeletal Meshes and Animations
- Skeletal Mesh Animation Overview
- Skeletal Animation Editors
- Skeletons
- Sockets
- Animation Sequences
- Animation Blueprints
- State Machines Part 1
- State Machines Part 2
- Blending Animations Overview
- Blend Spaces Part 1
- Blend Spaces Part 2
- Blend Multi & Blend Poses Nodes
- Cached Poses
- Layered Blend Per Bone Node Part 1
- Layered Blend Per Bone Node Part 2
- Blend Profiles
- Additive Animations
- Aim Offsets
- Animation Montages Part 1
- Animation Montages Part 2
- Animation Notifies Part 1
- Animation Notifies Part 2
- Animation Curves
- Curve Editor Part 1
- Curve Editor Part 2
- Morph Targets
- Animation Attributes
UNIDAD 4 - Intermediate Blueprints · 20 leccionesUNIDAD 4 - Intermediate Blueprints
UNIDAD 4 - Intermediate Blueprints
- Blueprints Review
- Arrays
- Sets
- Maps
- Structs
- Data Tables
- Spawning Actors
- Referencing Actors
- Functions Overview
- Function Properties
- Advanced Function Properties
- Local Variables, Collapsing Nodes, and Overriding
- Function Libraries
- Macros
- Construction Script
- Debugging Part 1
- Debugging Part 2
- Event Dispatchers
- Blueprint Interfaces
- Bonus Lecture
Tu certificado lo emite la SEP, no solo una plataforma
Al demostrar la competencia recibes un certificado emitido por la Secretaría de Educación Pública a través del Gobierno del Estado de México: un documento oficial que puedes presentar con confianza ante cualquier empleador o institución.
Tu certificado con INEC
- Lo emite la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México
- Documento oficial con folio verificable en línea
- Lo otorga la Universidad Tecnológica Fidel Velázquez
Otras plataformas en línea
- Constancia privada emitida por la misma plataforma
- Solo acredita horas cursadas o asistencia
- Sin respaldo de una autoridad educativa
Tu itinerario, de la inscripción al certificado
- 1
Inscripción con pago único
Pagas $2,800 MXN una sola vez y entras de inmediato al curso.
- 2
Estudias a tu ritmo
4 unidades con videos, lecturas y actividades, disponibles 24/7 durante 12 meses.
- 3
Cuestionarios por unidad
Cuestionarios para comprobar lo aprendido.
- 4
Certificado
Emitido por la SEP a través del Gobierno del Estado de México, con folio verificable.
Un certificado oficial de la SEP
- Emitido por la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México. No es una constancia privada: es un documento oficial, y ese respaldo marca la diferencia frente a otras plataformas en línea.
- Contenido impartido por David Nixon.
- Folio y QR verificables para compartirlo con quien te contrate.
Empieza hoy, a tu ritmo
Un solo pago y acceso inmediato al curso completo durante 12 meses.
- 4 unidades · 101 lecciones · 30 h
- 12 meses de acceso
- Certificado emitido por la SEP (Gob. del Estado de México) con folio verificable
Sobre tu inscripción
¿Cómo es el pago?
Un solo pago de $2,800 MXN. No hay mensualidades ni cargos recurrentes.
¿Cuánto tiempo tengo acceso?
12 meses desde tu inscripción, 24/7, para avanzar a tu ritmo.
¿Quién imparte el contenido?
El curso es impartido por David Nixon; INEC gestiona tu inscripción, evaluación y certificado.
¿Qué pasa cuando vence mi acceso?
Puedes renovar tu cuenta tú mismo desde la plataforma, sin trámites ni esperas.


