The Complete Guide to Unity 2D : Platformer Development
Level up your C# and Unity knowledge and create your very own 2D Platformer with local multiplayer.
Lo que serás capaz de hacer
Are you ready to jump into world of game development and create your own unique 2D platformer with local multiplayer game? Look no further than this comprehensive and standalone course , designed to take you through the process step by step , even if you have no previous experience in game development. While it's better to have some experience and knowledge of C#, don't worry if you don't have it, because I'll cover everything you need to know to create 2D Platformer with local multiplayer . Throughout this course, you'll learn how to create a responsive player controller ,levels with checkpoints, animated background, camera controllers, various traps and level mechanics, enemies to fight against. We'll be making over 11 enemies, providing you with clear examples of how to build different enemies with unique mechanics. In the end I'm going to show you how to make a full gamepad support with, local multiplayer or even how to turn it into a mobile game if you wish to do so . You'll also develop UI elements to manage systems such as difficulty selection, skin shop, level selection, settings and you will create a save system to save your progress - purchased skins, unlocked levels, best score and currency. Finally, you'll polish your game mechanics, visual effects, particles, and build and publish your game. By the end of this course, you'll have all the tools you need to create your own unique 2D Platformer game , regardless of your previous experience. You can use my deisgn or mix it with your own ideas. The systems in this course are clean and scalable, allowing you to build upon them and create a truly unique 2D Platformer game. So don't hesitate, enroll in my course today and turn your game ideas into reality!
- Learn C#, a modern versatile programming language.
- Develop strong and transferrable problem-solving skills.
- Learn Object-Oriented Programming in Real-World Scenarios
- Gain an excellent general knowledge of video game design.
- Create playable game projects - good for your portfolio, or just for your own sense of achievement.
- Write Clean, Maintainable Code and Design Scalable Game Architectures
Temario
UNIDAD 1 - Introduction · 4 leccionesUNIDAD 1 - Introduction
UNIDAD 1 - Introduction
- Introduction
- Important to know - Mindset of the course
- Important to know - Q&A and Bugs
- Important to know - Before we begin
UNIDAD 2 - Basics of Unity and C# · 5 leccionesUNIDAD 2 - Basics of Unity and C#
UNIDAD 2 - Basics of Unity and C#
- Install Unity and Visual Studio
- Get and Setup Assets
- Window and Tools
- Components and what they do
- Basic of C# - Variables and Execution order
UNIDAD 3 - Character development · 14 leccionesUNIDAD 3 - Character development
UNIDAD 3 - Character development
- Player setup
- Movement
- Idle and Move Animations
- Blend Tree
- Jump and Collision detection
- Jump and Fall Animations
- Flip functionality
- Double Jump
- Wall Slide
- Wall Jump
- Knockback
- Buffer Jump
- Coyote Jump
- Clean up & Project
UNIDAD 4 - Tile Palette and Level Creation · 4 leccionesUNIDAD 4 - Tile Palette and Level Creation
UNIDAD 4 - Tile Palette and Level Creation
- Tile Palette, Tile map Collider and Sorting Layer
- Rule Tile Setup - Auto Tilling System
- Create First Level
- Clean up & Project
UNIDAD 5 - Game Manager and Game Mechanics · 11 leccionesUNIDAD 5 - Game Manager and Game Mechanics
UNIDAD 5 - Game Manager and Game Mechanics
- Game Manager
- OnTriggerEnter2D
- Fruit Pickup - Collectable Items
- Fruit Manager
- Instantiate - Fruit Pickup VFX
- Player's Death and Dead Zone
- Player's Respawn
- Checkpoints
- Start & Finish Point
- Total Fruits Collected
- Clean up & Project
UNIDAD 6 - Traps & Level mechanics · 9 leccionesUNIDAD 6 - Traps & Level mechanics
UNIDAD 6 - Traps & Level mechanics
- Simple Trap
- Saw Trap
- Extend Saw Trap
- Trampoline
- Pushing Arrow
- Falling Platform
- Swing Platform
- Fire Trap
- Clean up & Project
UNIDAD 7 - Enemies · 9 leccionesUNIDAD 7 - Enemies
UNIDAD 7 - Enemies
- Enemy Mushroom
- Enemy/Player - Interaction
- Enemy Chicken
- Enemy Rino
- Middle Section Clean Up
- Enemy Plant
- Enemy Trunk
- Enemy Snail
- Clean up and Project
UNIDAD 8 - UI & Saving System · 18 leccionesUNIDAD 8 - UI & Saving System
UNIDAD 8 - UI & Saving System
- Update Unity Version
- Animated Background
- New Game Button
- The End Screen
- Fade In / Fade Out Effect
- Switch UI Elements
- Skin Selection
- Level Selection
- Save System Example
- Save Level Progression
- In Game UI
- Save Collectables and Best Time
- Purchase Skin System
- Difficulty Manager & UI
- Pause UI
- Settings UI
- Finalize UI
- Clean up & Project
UNIDAD 9 - Camera · 5 leccionesUNIDAD 9 - Camera
UNIDAD 9 - Camera
- Cinemachine setup & Review
- Camera shake
- Camera transitions
- Interactive camera in Menu
- Clean up & Project
UNIDAD 10 - Audio · 6 leccionesUNIDAD 10 - Audio
UNIDAD 10 - Audio
- Audio Manager
- Sound Effects
- Background music
- Volume settings
- Where to look for audio
- Clean up & Project
UNIDAD 11 - Game Polish · 7 leccionesUNIDAD 11 - Game Polish
UNIDAD 11 - Game Polish
- Upgrade Game Manager
- Particle system - Dust & Snow
- Rino Dust FX and Screen Shake
- Player Dropping Fruits
- On Respawn Event Action
- Clean up & Project
- Important to know - What is next?
UNIDAD 12 - New Input System & Gamepad support · 6 leccionesUNIDAD 12 - New Input System & Gamepad support
UNIDAD 12 - New Input System & Gamepad support
- Switch to New Input System
- Gamepad Support
- UI Action Map
- UI Navigation with Keyboard and Gamepad
- UI Navigation - Settings, Level Selection, Skin Selection & In Game
- Clean up & Project
UNIDAD 13 - Co-op Version of The game · 10 leccionesUNIDAD 13 - Co-op Version of The game
UNIDAD 13 - Co-op Version of The game
- Join Multiple Players with Different Devices
- On Player Join Functionality
- Remember Player's Device and Number
- Adapt Game For 2+ Players
- Win Condition for 2+ Players
- Co-op Camera
- Main Menu Update For 2+ Players
- Skin Selection Update For 2+ Players
- Split Screen For 2+ Players - ( OPTIONAL )
- Clean up & Project
UNIDAD 14 - Flying Enemies · 6 leccionesUNIDAD 14 - Flying Enemies
UNIDAD 14 - Flying Enemies
- Bat
- Ghost
- Bee
- Radish
- Blue Bird
- Clean up
UNIDAD 15 - The End · 2 leccionesUNIDAD 15 - The End
UNIDAD 15 - The End
- Acknowledge the achievement
- Build and Publish
UNIDAD 16 - Mobile Version Of The Game ( Optional ) · 3 leccionesUNIDAD 16 - Mobile Version Of The Game ( Optional )
UNIDAD 16 - Mobile Version Of The Game ( Optional )
- Touch Controls
- Test Build, Device Simulator and Optimization
- Publish on playmarket
Tu certificado lo emite la SEP, no solo una plataforma
Al demostrar la competencia recibes un certificado emitido por la Secretaría de Educación Pública a través del Gobierno del Estado de México: un documento oficial que puedes presentar con confianza ante cualquier empleador o institución.
Tu certificado con INEC
- Lo emite la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México
- Documento oficial con folio verificable en línea
- Lo otorga la Universidad Tecnológica Fidel Velázquez
Otras plataformas en línea
- Constancia privada emitida por la misma plataforma
- Solo acredita horas cursadas o asistencia
- Sin respaldo de una autoridad educativa
Tu itinerario, de la inscripción al certificado
- 1
Inscripción con pago único
Pagas $2,800 MXN una sola vez y entras de inmediato al curso.
- 2
Estudias a tu ritmo
16 unidades con videos, lecturas y actividades, disponibles 24/7 durante 12 meses.
- 3
Cuestionarios por unidad
Cuestionarios para comprobar lo aprendido.
- 4
Certificado
Emitido por la SEP a través del Gobierno del Estado de México, con folio verificable.
Un certificado oficial de la SEP
- Emitido por la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México. No es una constancia privada: es un documento oficial, y ese respaldo marca la diferencia frente a otras plataformas en línea.
- Contenido impartido por Unity Alex Dev.
- Folio y QR verificables para compartirlo con quien te contrate.
Empieza hoy, a tu ritmo
Un solo pago y acceso inmediato al curso completo durante 12 meses.
- 16 unidades · 119 lecciones · 60 h
- 12 meses de acceso
- Certificado emitido por la SEP (Gob. del Estado de México) con folio verificable
Sobre tu inscripción
¿Cómo es el pago?
Un solo pago de $2,800 MXN. No hay mensualidades ni cargos recurrentes.
¿Cuánto tiempo tengo acceso?
12 meses desde tu inscripción, 24/7, para avanzar a tu ritmo.
¿Quién imparte el contenido?
El curso es impartido por Unity Alex Dev; INEC gestiona tu inscripción, evaluación y certificado.
¿Qué pasa cuando vence mi acceso?
Puedes renovar tu cuenta tú mismo desde la plataforma, sin trámites ni esperas.


