The Complete Android 14 & Kotlin Development Masterclass
Learn Android 14 App Development From Beginner to Advanced Developer. Build Apps like Trello, 7Min Workout, Weather App
Lo que serás capaz de hacer
Unlock Your Dream Career with Our Comprehensive Android Masterclass! Dreaming of a lucrative career in Android development? Or perhaps you have a killer app idea but don't know how to bring it to life? Look no further! Whether you're a complete beginner or a programmer looking to diversify your skill set, our course is designed just for you . Why Choose This Course? Instructor-Led by Industry Expert: Learn from Denis Panjuta, a German engineer with 8+ years of programming and teaching experience. All-Encompassing Curriculum: From Kotlin to Firebase, you'll gain mastery over all critical aspects of Android development. Hands-On Experience: Our course is jam-packed with exercises, example applications, and demos to solidify your learning. Top-of-the-Line Content: 45+ hours of HD video content In-code step-by-step guides Numerous practical exercises And more! Become Proficient in: Kotlin and Object-Oriented Programming Control flows and Data Structures Networking & Asynchronous API Calls Third-Party Libraries: GSON, Google Places, RETROFIT, and more Device Features: Camera, Gallery, SQLite, GPS Best Practices in Kotlin and Android Development What Will You Build? In Android 14: A Unit Converter A Shopping List APP A GeoLocation Application A Music Application And still more to come! In Android 12: A Trello Clone A Quiz App A 7-Minute Workout App A Weather App A Drawing App And many more! LIMITED TIME OFFER: 30-DAY Money-Back Guarantee! So, what's holding you back? Secure your spot today and start building a brighter future!
- You can build any Android app you can think of. No matter if it is an idea that you or your friends have, or if it is a contract job that you need to develop.
- You will build Apps for your portfolio to apply for jr. Android developer Jobs.
- You Will Be Proficient in XML
- You Will Be Proficient using Jetpack Compose
- You'll be able to work as an Android freelancer and work from anywere in the world.
- Publish your apps on Google Play and generate revenue with Google Pay and Google Ads
Temario
UNIDAD 1 - Day 1 - Setting Everything Up · 21 leccionesUNIDAD 1 - Day 1 - Setting Everything Up
UNIDAD 1 - Day 1 - Setting Everything Up
- What you will learn in this course and how is it structured
- Thanks a lot for taking the course
- How to get most out of this course
- Kotlin Updates and Why you should Not Worry
- WARNING Android and Kotlin Updates and how they affect this course
- DOWNLOAD LINK for Android Studio!
- Day 1 - Downloading Android Studio
- Day 1 Installing Android Studio
- Install Android Studio on Linux
- Day 1 - Setting up our First Project
- Day 1 - Overview of the Android Studio Interface
- Day 1 - Understanding Gradle
- Day 1 - Changing the Scaling in Android Studio
- Day 1 - Setting up our Emulator
- Day 1 - Tip of the Day
- Day 1 - Changing our code for the first time
- Day 1 - Understanding Preview
- Day 1 - Imports and Packages
- Day 1 - Understanding the MainActivity OnCreate and Composable
- Let's test your initial understanding and see if you are ready for the next day!
- Day 1 - Finishing Day 1
UNIDAD 2 - Day 2 - Rock Paper Scissors and Kotlin Basics · 29 leccionesUNIDAD 2 - Day 2 - Rock Paper Scissors and Kotlin Basics
UNIDAD 2 - Day 2 - Rock Paper Scissors and Kotlin Basics
- Day 2 - Welcome to Day 2
- Day 2 - Overview of what Rock Paper Scissors is build of
- Day 2 - Overview of what variables are
- Day 2 - Int data type
- Day 2 - Running Hello World
- Day 2 - Val vs Var and print ints on the console
- Coding Exercise - Understanding Variable Types and Printing in Kotlin
- Day 2 - Int, Long, Short, Byte and specifying the type manually
- Day 2 - Float and Double
- Coding Exercise - Demonstrate the use of floating point data types in Kotlin
- Day 2 - Unsigned Integers
- Day 2 - Booleans true false negation
- Coding Exercise - Understanding Booleans in Kotlin
- Day 2 - Char, Unicode and Backslash escape character
- Day 2 - Strings
- Day 2 - If Else Statements
- Day 2 - Readln and toInt to convert strings into int variables
- Day 2 - Else if and the in keyword
- Coding Exercise - Exploring "if-else if-else" in Kotlin
- Day 2 - Rock Paper Scissors Part 1 - Getting The Computers choice
- Day 2 - Rock Paper Scissors Part 2 - Finding out the winner
- Day 2 - Rock Paper Scissors Part 3 - Presenting the Winner
- Day 2 - While loops with counters
- Day 2 - While loops with user input
- Coding Exercise -String to Integer Conversion and Basic Input Handling in Kotlin
- Coding Exercise - Validate Player Input in Rock-Paper-Scissors Game
- Day 2 - Finishing Day 2
- Summary of Day 2
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 3 - Day 3 - Functions, Objects and Coffee Machines · 22 leccionesUNIDAD 3 - Day 3 - Functions, Objects and Coffee Machines
UNIDAD 3 - Day 3 - Functions, Objects and Coffee Machines
- Day 3 - Welcome to Day 3
- Day 3 - Amy and her Coffee Function
- Day 3 - Adding Sugar - Functions with Parameters
- Sugar Spoon Grammar
- Day 3 - Quiz Challenge Solution - 1 Spoon 2 Spoons
- Coding Exercise - Enhancing the Coffee Machine in Kotlin
- Day 3 - Quiz Challenge Solution - Who is the coffee for
- Day 3 - BONUS Quiz Challenge Solution - Who is the coffee for with user input
- Day 3 - Functions that return something
- Coding Exercise - User Input Arithmetic in Kotlin
- Day 3 - Quiz Challenge Solution - Get User Input to Add two numbers
- Day 3 - More about Return types
- Day 3 - Limitations of Output - Return Types
- Day 3 - Classes Story Time
- Day 3 - Creating our First Class and Object
- Day 3 - Understanding Constructors and Default Values
- Coding Exercise -Implementing a Kotlin Class with Constructors and Default Value
- Day 3 - Accessing and Changing Properties
- Day 3 - Data Classes and Coffee
- Day 3 - Finishing Day 3
- Summary of Day 3
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 4 - Day 4 - Lists and Objects · 17 leccionesUNIDAD 4 - Day 4 - Lists and Objects
UNIDAD 4 - Day 4 - Lists and Objects
- Day 4 - Welcome to Day 4
- Day 4 - Multiline Comments
- Day 4 - Listof and MutableListOf
- Day 4 - Index in Lists
- Day 4 - Modifying specific items in a List
- Day 4 - Set Method on Lists
- Day 4 - Contains Method - Check if item is in the list
- Coding Exercise - List Manipulation Practice in Kotlin
- Day 4 - For Loops with Lists
- Day 4 - Getting the Index in a for loop
- Coding Exercise - Looping Through Lists in Kotlin
- Day 4 - BankAccountApp - Private Keyword and Defining List Type
- Day 4 - BankAccountApp - Implementing the functionality
- Coding Exercise - Enhancing the BankAccount Class in Kotlin
- Day 4 - Finishing Day 4
- Summary of Day 4
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 5 - Day 5 - Our First App - Unit Converter · 16 leccionesUNIDAD 5 - Day 5 - Our First App - Unit Converter
UNIDAD 5 - Day 5 - Our First App - Unit Converter
- Day 5 - Welcome to Day 5
- Day 5 - XML and Jetpack Compose
- Day 5 - Creating a Project and Understanding the Code with our New Knowledge
- Day 5 - Creating our own Composables and Understanding Column
- Day 5 - OutlinedTextField and Anonymous Functions
- Day 5 - Adding a Preview
- Coding Exercise - Implementing and Previewing Composables in Jetpack Compose
- Day 5 - Button, onClick and Toast
- Day 5 - Box, Icons and DropDownMenus
- Day 5 - Modifier, VerticalArrangement and HorizontalAlignment
- Day 5 - Spacer vs Padding
- Coding Exercise - Exploring Spacing: Padding vs Spacer in Jetpack Compose
- Day 5 - Adding DropdownMenus and DropDownMenuItems
- Day 5 - Finishing Day 5
- Summary of Day 5
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 6 - Day 6 - Unit Converter Part 2 and Understanding State · 15 leccionesUNIDAD 6 - Day 6 - Unit Converter Part 2 and Understanding State
UNIDAD 6 - Day 6 - Unit Converter Part 2 and Understanding State
- Welcome to Day 6
- Day 6 - State - Recomposition - Remember and MutableState
- Day 6 - Captains Remember States and Treasures
- Coding Exercise: Enhancing the Captain Game with Additional Features
- Day 6 - Challenge Solution - Storm or Treasure
- Day 6 - Understanding the by keyword
- Day 6 - Implementing State to our OutlinedTextField
- Day 6 - Implementing iExpanded for DropdownMenu and collapse it
- Day 6 - Converting and Finishing the DropDownMenu Input
- Day 6 - Taking Care of the right output and Bug fixing
- Day 6 - Changing the Font of our Text
- End of Day 6
- Summary of Day 6
- DOWNLOAD SOURCE - UNIT CONVERTER
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 7 - Day 7 - Shopping List App - Learning Loads of UI Features · 22 leccionesUNIDAD 7 - Day 7 - Shopping List App - Learning Loads of UI Features
UNIDAD 7 - Day 7 - Shopping List App - Learning Loads of UI Features
- Welcome to Day 7
- Day 7 - The Shopping List App
- Day 7 - Starting with the Shopping List UI by adding a button
- Day 7 - Lucy's Infinite Bookshelf and Jamies LazyColumn
- Day 7 - Adding the LazyColumn and the Data Class
- Day 7 - Moving our ShoppingListApp Code into a separate file
- Day 7 - Understanding and setting up the AlertDialog
- Day 7 - Modifying our AlertDialog and Understanding that there
- Day 7 - Finishing our AlertDialog and saving the Shoppinglist item
- Day 7 - Setting up how a listitem should look like
- Day 7 - A little more on Lambda expressions
- Day 7 - Finishing our ShoppingListItem Composable using IconButtons
- Day 7 - ShoppingItemEditor
- Day 7 - Map Keyword
- Day 7 - Copy Method
- Day 7 - let and nullable
- Day 7 - Finalizing the App
- Understanding the Shopping List App Composable Structure
- Day 7 - Finishing Day 7
- Summary of Day 7
- DOWNLOAD SOURCE - SHOPPING LIST APP
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 8 - Day 8 - MVVM - Model View ViewModel - Architecture - Counter App Part 2 · 14 leccionesUNIDAD 8 - Day 8 - MVVM - Model View ViewModel - Architecture - Counter App Part 2
UNIDAD 8 - Day 8 - MVVM - Model View ViewModel - Architecture - Counter App Part 2
- Welcome to Day 8
- Day 8 - Kingdom of Appdom and The Royal Orchestra MVVM
- Coding Exercise - Implement a Counter App using ViewModel in Kotlin
- Day 8 - Counter App - Rotating Phone and Losing State
- Day 8 - Converting Counter App with MVVM
- Day 8 - Functions that didn't exist and could be called
- Day 8 - Inheritance 2 - Override and Super Keywords
- Day 8 - Interfaces - learning from multiple sources
- Day 8 - Why Interfaces
- Day 8 - Setting up the Model and the Repository for MVVM
- Day 8 - Why MVVM and Why Repository
- Day 8 - Finishing Day 8
- Summary of Day 8
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 9 - Day 9 - JSON, Retrofit, HTTP Requests and Restful APIs - Recipe App · 19 leccionesUNIDAD 9 - Day 9 - JSON, Retrofit, HTTP Requests and Restful APIs - Recipe App
UNIDAD 9 - Day 9 - JSON, Retrofit, HTTP Requests and Restful APIs - Recipe App
- Welcome to Day 9
- Day 9 - The Scroll of DataVille - JSON Analogy
- Day 9 - JSON - what it really stands for
- Day 9 - Understanding the Structure of JSON
- Understanding JSON and Data Classes in Kotlin
- Day 9 - TheMealDB and how we will use it
- Day 9 - Adding Dependencies for ViewModel, Network Calls JSON
- Day 9 - Setting up our Categories Data Classes
- Day 9-Using Retrofit, the Suspend Key and Coroutines to get Access to Categories
- Day 9 - Try And Catch And Finally
- Day 9 - Setting up Our MainViewModel and Fetching Data
- Day 9 - Preparing our RecipeScreen
- Day 9 - How each Category Item should look like
- Day 9 - Adding Internet Permission and Running the App
- Day 9 - Going through the whole flow of our application
- Day 9 - Finishing Day 9
- Summary of Day 9
- DOWNLOAD SOURCE - MY RECIPE APP
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 10 - Day 10 - Navigation in Android · 16 leccionesUNIDAD 10 - Day 10 - Navigation in Android
UNIDAD 10 - Day 10 - Navigation in Android
- Welcome to Day 10
- Day 10 - Setting up First Screen for Navigation
- Day 10 - Setting up The Second Screen for Navigation
- Day 10 - NavHost NavController and Navigating
- Coding Exercise - Add a 3rd Screen to navigate to and do so
- Day 10 - Passing Variables from One Screen To Another
- Coding Exercise - Pass Age as well
- Day 10 - Setting up the CategoryDetailScreen for our Recipe App
- Day 10 - Preparing our UI for Navigation
- Day 10 - Setting up the Routes with a Sealed Class
- Day 10 - Implementing the Navigation and Passing Objects
- Day 10 - Serialization and Deserialization with Parcelable
- Day 10 - Finishing Day 10
- Summary of Day 10
- DOWNLOAD SOURCE - DAY 10 - NAVIGATION SAMPLE AND MYRECIPEAPP
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 11 - Day 11 - Location App · 17 leccionesUNIDAD 11 - Day 11 - Location App
UNIDAD 11 - Day 11 - Location App
- Welcome to Day 11
- Day 11 - Adding Permissions for Coarse and Fine Location in the AndroidManifest
- Day 11 - Checking if we have access to the location permissions
- Day 11 - Story about Context
- Day 11 - RememberLauncherForActivityResult - Starting the Permission request
- User Interface & Location Permissions
- Day 11 - Requesting for Permission and Seeing the Popup
- Day 11 - Seeing Permissions under the hood in the Android Settings
- Day 11 - Preparing the ViewModel for Location Loading
- Day 11 - Reading the Latitude and Longitude and displaying it
- Day 11 - Setting up a Route and Understanding Location on our Emulator
- Day 11 - Displaying the Address based on Latitude and Longitude
- Unraveling Geo-decoding: From Coordinates to Addresses
- Day 11 - Finishing Day 11
- Summary of Day 11
- DOWNLOAD SOURCE - LOCATION APP
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 12 - Day 12 - Adding Maps and Location to our Shopping App · 20 leccionesUNIDAD 12 - Day 12 - Adding Maps and Location to our Shopping App
UNIDAD 12 - Day 12 - Adding Maps and Location to our Shopping App
- Welcome to Day 12
- Day 12 - Adding the required Dependencies to our Shopping List App
- Day 12 - Setting up the API Key for Google Maps
- Day 12 - Adding Geocoding API and testing our API Key
- Day 12 - Restricting your API Key
- Day 12 - Mapping the API Response to Data Classes
- Day 12 - Prepping our LocationSelectionScreen
- Day 12 - Adding GoogleMaps to LocationSelectionScreen
- Day 12 - Adding the LocationViewModel
- Day 12 - Reusing our LocationUtils from the previous lectures
- Day 12 - Changing our ShoppingItems
- Day 12 - Adding the permission request
- Day 12 - Adding the GeocodingApiService
- Day 12 - Finalizing Retrofit elements
- Day 12 - Putting everything together and testing the app
- Navigating Android Composables and Location Services
- Day 12 - Finishing Day 12
- Summary of Day 12
- DOWNLOAD SOURCE - SHOPPING LIST APP FINAL
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 13 - Day 13 - Wishlist App · 20 leccionesUNIDAD 13 - Day 13 - Wishlist App
UNIDAD 13 - Day 13 - Wishlist App
- Welcome to Day 13
- Day 13 - Setting up the Dependencies
- Day 13 - HomeView and Scaffold
- Day 13 - Understanding HEX and Colors in Depth
- Day 13 - Adding A NavigationIcon to our AppBar
- Day 13 - Only Show the BackIcon when not on the MainScreen
- Day 13 - FloatingActionButton (FAB)
- Day 13 - Adding our Wish and WishItem
- Day 13 - Displaying Dummy Data
- Day 13 - Preparing the Navigation
- Day 13 - Starting with the AddEditDetailView
- Day 13 - Designing our own OutlinedTextField
- Day 13 - ViewModel and AddDetailView
- Day 13 - Finalizing Navigation to Move to the Add Screen
- Day 13 - Adding the NavigateUp Functionality to our BackIcon
- Android 14 Navigation: Implementing Back Button Functionality
- Day 13 - Finishing Day 13
- Summary of Day 13
- DOWNLOAD SOURCE - WISH LIST APP
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 14 - Day 14 - Room Database, DAO, @Entity - Wishlist App · 22 leccionesUNIDAD 14 - Day 14 - Room Database, DAO, @Entity - Wishlist App
UNIDAD 14 - Day 14 - Room Database, DAO, @Entity - Wishlist App
- Welcome to Day 14
- Day 14 - Quick Overview Of Storage Options - Reading the book
- Day 14 - Setting up the @Entity for our Data Class Wish
- Day 14 - Setting Up the DAO and Understanding Queries
- Day 14 - The Room WishDatabase Class
- Day 14 - Understanding and Using a Repository
- Day 14 - Prepping our ViewModel understanding Dispatchers and lateinit Var
- Day 14 - Initializing our Database
- Day 14 - Dependency Injection
- Day 14 - Understanding Singleton and our Graph Object
- Day 14 - Adding the Application Class and Using our Graph
- Day 14 - Using the Graphs Repository as a Default in Our WishViewModel
- Day 14 - Adding a Wish And using Snackbars
- Day 14 - Reading all entry from the db and displaying them
- Day 14 - Click on a Wish and see it on the detail View
- Day 14 - Update An Existing Item
- Day 14 - Swipe to Delete
- Day 14 - Swipe to Delete Background
- End of Day 14
- Summary of Day 14
- DOWNLOAD SOURCE - WISH LIST APP FINAL
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 15 - Day 15 - Navigation and Menus with a Music App · 12 leccionesUNIDAD 15 - Day 15 - Navigation and Menus with a Music App
UNIDAD 15 - Day 15 - Navigation and Menus with a Music App
- Welcome to Day 15
- Day 15 - Setting up the TopAppBar
- Day 15 - Adding Resource Icons and Prepping our DrawerItem for the Drawer
- Day 15 - Making the drawer appear
- Day 15 -Making the DrawerItemsClickable -Setting up our Navigation and ViewModel
- Day 15 - Add Account Dialog
- Day 15 - AccountView
- Day 15 - Subscription View
- Day 15 - Finishing Day 15
- Summary of Day 15
- DOWNLOAD SOURCE -MUSIC APP PART 1
- CHEATSHEET - Download your Daily Cheatsheet here!
UNIDAD 16 - Day 16 - Navigation and Menus with a Music App Part 2 · 14 leccionesUNIDAD 16 - Day 16 - Navigation and Menus with a Music App Part 2
UNIDAD 16 - Day 16 - Navigation and Menus with a Music App Part 2
- Welcome to Day 16
- Day 16 - Setting up the BottomBar
- Day 16 - Adding the Navigation Routes
- Day 16 - Setting up the Home Screen - StickyText
- Coding Exercise - Create a Browse Screen Using Lazy Vertical Grid in Compose
- Day 16 - Challenge Solution - Browse Screen
- Day 16 - Setting up the Library Screen
- Day 16 - Fixing the Bottom Bar Selected Color
- Day 16 - ModalBottomSheetLayout Setup
- Day 16 - Adding Actions to our Scaffold
- Day 16 - Taking care of updating the Title
- Day 16 - Finishing Day 16
- Summary of Day 16
- DOWNLOAD SOURCE -MUSIC APP PART 2
UNIDAD 17 - Day 17 - GET STARTED EARLY with the Firebase Chatbot APP! · 5 leccionesUNIDAD 17 - Day 17 - GET STARTED EARLY with the Firebase Chatbot APP!
UNIDAD 17 - Day 17 - GET STARTED EARLY with the Firebase Chatbot APP!
- Day 17 - Building a chat room app EARLY ACCESS-
- Day 17- Create a Firebase Project
- Day 17 - Adding an Android Project.
- Day 17 - Firebase Email Authentication:
- Day 17 - Finalizing Email Authentication
UNIDAD 18 - Day 18 - Building a chat room app EARLY ACCESS- Part 2 · 5 leccionesUNIDAD 18 - Day 18 - Building a chat room app EARLY ACCESS- Part 2
UNIDAD 18 - Day 18 - Building a chat room app EARLY ACCESS- Part 2
- Day 18 - Chatroom Lists
- Day 18 - Adding functionality to our app
- Day 18 - Chatrooms
- Day 18 - Setting up our Chatrooms
- DOWNLOAD SOURCE COMPLETE CHATROOM APP
UNIDAD 19 - Introduction · 2 leccionesUNIDAD 19 - Introduction
UNIDAD 19 - Introduction
- Udemy Reviews Update
- BONUS: additional resources
UNIDAD 20 - Getting ready with Android Studio · 5 leccionesUNIDAD 20 - Getting ready with Android Studio
UNIDAD 20 - Getting ready with Android Studio
- Our first project - the UI and how to change the size of the text
- Setting up the Emulator
- Hello World
- People Counter App
- Testing The App On Your Phone
UNIDAD 21 - Kotlin Fundamentals · 2 leccionesUNIDAD 21 - Kotlin Fundamentals
UNIDAD 21 - Kotlin Fundamentals
- If Statements
- Note - If Statemens as Expressions
UNIDAD 22 - More Fundamentals of Kotlin · 16 leccionesUNIDAD 22 - More Fundamentals of Kotlin
UNIDAD 22 - More Fundamentals of Kotlin
- Introduction to the chapter
- Overview Collections
- Arrays
- Lists
- Sets and Maps
- ArrayLists
- Exercise ArrayLists
- Solution For Exercise: ArrayLists
- Lambda Expressions
- Visibility Modifiers - public - private- internal - protected and the keyword op
- Nested and Inner Classes
- Safe Cast and Unsafe Cast Operator
- Exception Handling With Try And Catch
- Quiz On More Fundamentals Of Kotlin
- Summary Of This Chapter
- Useful Links Additional Info
UNIDAD 23 - Age in Minutes Calculator - Android 12 - XML · 8 leccionesUNIDAD 23 - Age in Minutes Calculator - Android 12 - XML
UNIDAD 23 - Age in Minutes Calculator - Android 12 - XML
- Intro Age in Minutes Calculator - Android 12
- Setting up the UI for the age calculator
- Adding more TextViews and Understanding SP, DP and Pixels
- Finalizing the UI of our Age Calculator App
- Adding a DatePickerDialog and OnDateSetListener
- Using the selected Date to display it and looking into simpledateformat and date
- Finalizing The Age In Minutes App
- Summary Age In Minutes App
UNIDAD 24 - Calculator App - Learning XML and how to create a UI - Android 12 · 10 leccionesUNIDAD 24 - Calculator App - Learning XML and how to create a UI - Android 12
UNIDAD 24 - Calculator App - Learning XML and how to create a UI - Android 12
- Intro Calculator App
- What you will build in this chapter
- Building The Calculator UI using Linear Layouts part 1
- Building The Calculator UI using Linear Layouts part 2
- Using OnClick and Implementing the CLR Functionality
- Adding the onDecimalPoint Function
- Adding the OnOperator Functionality using Contains and StartsWith on Strings
- Adding Subtraction - Using split and substring methods on Strings
- Adding the Missing Operations and Finalizing the App
- Summary Of The Calculator Chapter
UNIDAD 25 - Quiz App Android 12 · 13 leccionesUNIDAD 25 - Quiz App Android 12
UNIDAD 25 - Quiz App Android 12
- Intro Quiz App
- Preparing The Projects Style and Manifest
- Setting up the ui and using cardview and disable the statusbar
- Creating the question Model And Preparing the questions
- Setting Up The QUestion UI ANd Connecting the UI to the model part 1
- Setting up The questions UI and Connecting the UI to the Model Part 2
- Adding The button Functionality to the questions activity
- Selecting the Right and Wrong Answer and Displaying the next question
- TODO - Register For Activity RESULT DEMO
- Preparing the UI for the Result activity
- Final Touches And Sending Data Via Intent - putExtra
- Generate a Signed APK
- Summary Quiz App
UNIDAD 26 - Drawing App - How to use Canvas, import Images and Export them - Android 12 · 24 leccionesUNIDAD 26 - Drawing App - How to use Canvas, import Images and Export them - Android 12
UNIDAD 26 - Drawing App - How to use Canvas, import Images and Export them - Android 12
- Introduction - Kids Drawing App
- What You Will Build In This Chapter
- Setting Up The Kids Drawing App - Drawing View Part 1
- Setting Up The Kids Drawing App - Drawing View Part 2
- Let The Lines Persist On The View
- Adding A Little Border Around The Canvas
- Preparing the BrushSizeSelector and How To Use DisplayMetrics
- Selecting the Brush Size From A Custom Dialog That we Created
- Adding the color pallet using custom drawables that we created
- Adding the Color selection
- Adding the Background Image
- Adding The Gallery ImageButton To The UI
- Permissions Demo
- Snackbar - AlertDialog - CustomDialogs Demo Part 1
- CustomDialogs Demo Part 2
- Custom Progress Bar Dialogs
- Adding Permission requests to our KidsDrawing App
- Selecting An Image from the gallery using it as a background
- Adding an undo button and functionality
- Do something in the Background using Coroutines
- Adding a provider - path and a image sandwitch maker to our app
- Saving an Image on The Phone using Coroutines and OutPutStreams
- Displaying The Custom Progress Dialog and Hiding it When done
- Adding a Share Feature To Share The Image Via-Email - Whatsapp etc.
UNIDAD 27 - 7 Minute Workout App Android 12 Version · 41 leccionesUNIDAD 27 - 7 Minute Workout App Android 12 Version
UNIDAD 27 - 7 Minute Workout App Android 12 Version
- Intro to 7 Minute Workout App
- Setting up the UI
- Using Viewbinding and getting rid of our actionbar
- Adding The Exercise Screen - Intents and Customizing our Toolbar
- Implementing Custom UI Elements For A PRogressbar To Tick Counterclock wise
- DEMO - Timers
- Using CountDownTimers To Display The Seconds remaining
- Adding the Exercise Timer
- Adding the Model, Our Constants For The Exercises and Testing It Part 1
- Adding the Model, Our Constants For The Exercises and Testing It Part 2
- Adding the Upcoming Exercise Text To the restview
- TextToSpeech Demo
- Challenge TextToSpeech
- Adding Text to speech to our application
- Adding a Media Player to play a sounds once an exercise is over
- Intro to RecyclerViews
- Viewbinding with Recyclerviews
- Preparing The RecyclerView For The Bottom To Display Exercise Numbers
- Creating our own custom recyclerviewadapter and viewholder
- Displaying the Recyclerview with the Exercise Numbers
- Displaying at witch exercise we currently are
- Creating the finish activity
- Setting up the CustomDialog for the Backbutton
- Preparing the BMI Screen
- BMI Screen for the Metric system
- Adding Custom RadioGroups with Custom RadioButtons
- Adding the US View Elements
- FInalizing the BMI Calcutator with the us system
- Adding the History UI and Activity
- Looking at Lambdas once again
- Room Database Demo Part 1 - Introduction to Room Database
- Room Database Demo Part 2 - Setting up the Data Class - Room Entity
- Room Database Demo Part 3 - The Dao Interface and the Database Class
- Room Database Demo Part 4 - CREATE and store data
- Room Database Demo Part 5 - Preparing the ItemAdapter with Listeners
- Room Database Demo Part 6 - Displaying the Database entries
- Room Database Demo Part 7 - Updating and Deleting database entries
- Adding the Room Database to Our Workout App - Inserting Workouts
- Fetching Data from our Database and displaying it in the log
- Displaying the Workout History on our Recyclerview
- Summary - 7 Minutes Workout App
UNIDAD 28 - Happy Places App - Location, GPS, Google Maps API - Android 10 · 30 leccionesUNIDAD 28 - Happy Places App - Location, GPS, Google Maps API - Android 10
UNIDAD 28 - Happy Places App - Location, GPS, Google Maps API - Android 10
- Introduction to the chapter
- Concept of the App
- Setting Up The Happy Places App
- Adding The Add HappyPlaceActivity and using dimens, string, color
- Adding Calendar Picker And Populate Our Date Edit Text
- Using Third Party Libraries
- Using The Third Party Library DEXTER For Permission Handling
- DEMO - Taking Images With The Camera App and Using It In Our App
- Adding The Gallery Picking Functionality
- Adding Camera Picking Functionality
- Storing The Images On The Device
- Preparing The Database Handler And Creating Our Happy Place Model
- Saving A Happy Place Via SQLite
- Reading The Data From Our Local DB
- Preparing The RecyclerView
- Using A Third Party Library For Nice Rounded Images
- Adding ActivityForResult In Order To Update The List Dynamically
- Adding An OnClickListener To RecyclerView Element - Best Practice
- Passing Whole Objects from One Activity To Another - Serializable vs Parcalable
- Adding Swipe To Edit Functionality using ItemTouchHelper
- Fixing The Updating Duplication Bug
- Adding Swipe To Delete Functionality
- Using The Google Places API
- Adding a Map Intent
- Displaying A Marker On The Map And Zooming In With An Animation
- Adding The Select Current Location Button And Permissions
- Getting The Users Location
- Getting The Address From The Latitude And Longitude
- Steps to integrate AdMob in your Android App in Kotlin
- Summary - Happy Places
UNIDAD 29 - Weather App - Downloading Website, JSON, GSON, Using APIs - Android 10 · 19 leccionesUNIDAD 29 - Weather App - Downloading Website, JSON, GSON, Using APIs - Android 10
UNIDAD 29 - Weather App - Downloading Website, JSON, GSON, Using APIs - Android 10
- Introduction - Weather App
- JSON And Tools - Introduction
- DEMO - Downloading A Website And Its Text in Android
- How Read And Use JSON Objects
- Sending Post Requests
- Using The GSON Library to Make Working With JSON Easier
- Introduction To OpenWeatherMap And General Overview
- Preparing The Project And Checking If Location Provider Is Turned On
- Preparing Permissionrequests Using Dexter
- Preparing the Internet Connection For RETROFIT And The API Calls
- Preparing The Models Based On The API
- Creating The API Call with Retrofit and Getting A Response
- Creating A Custom Dialog And Testing Different Internet Speeds
- Adding The UI And Setting It Up
- Adding The Sunrise And Sunset Time
- Changing The UI Depending On The Weather Data From The API
- Adding A Refresh Button In The Menu
- Storing The Data Via SharedPreferences And Preloading It
- Summary - Weather App
UNIDAD 30 - Trello Clone - Firebase - User Management - Drag And Drop - Online Database AN10 · 65 leccionesUNIDAD 30 - Trello Clone - Firebase - User Management - Drag And Drop - Online Database AN10
UNIDAD 30 - Trello Clone - Firebase - User Management - Drag And Drop - Online Database AN10
- Introduction to the chapter
- Concept of the App
- Setting Up The Splashscreen, Using Custom Fonts And How To Find Them
- Setting Up The Intro Screen And Moving To It After 2 Second
- Designing The SignUp Activity
- Challenge - Seting Up The SignIn Activity
- Setting Up The BaseActivity For Reuse Functions
- Preparing The Signup Feature in Firebase And In The App
- Registering The User Via Email in Firebase
- Signing In The User
- Using The FireStore Database to Store The User Details Part 1
- Using The FireStore Database to Store The User Details Part 2
- Signing In And Getting The User Data
- Auto Login
- Preparing The XML For The Drawer And Navigation Part 1
- Preparing The XML For The Drawer And Navigation Part 2
- Adding The Drawer Functionality In Code
- Loading The Image And Username To Display It In The Drawer
- Preparing The Profile Screen
- Populating The Profile Activity With User Data
- Image Chooser For The Profile Image
- Uploading An Image To Storage
- Updating the User Data Via HashMap In The FireStore Database
- Updating The MainActivit Profile Details via ActivityForResult
- The Create Board Activity
- Select A Board Image
- Creating A Board Image
- Creating A Board
- Creating The Board In The Firestore Database
- Preparing The Boards Recyclerview Adapter And UI Elements
- Loading The Boards Into The Recyclerview
- Updating The BoardsList After Creating A New Board
- The TasklistActivity
- Loading The Board in The TaskListActivity
- Preparing The Tasklist Adapter
- Creating Lists Inside A Board
- Creating A List Inside A Board Part 2
- Editing And Deleting Lists
- Adding The Cards To Lists
- Displaying The Cards
- Preparing The MembersActivity
- Creating The Member Item And The Toolbar
- Fetching And Displaying The Members Of A Board
- Adding New Members - UI
- Adding A New Member To A Board - Logic
- Reloading The Board Details On Change
- Adding A Detail Screen For Cards
- Loading Card Details To Set The Title Of The Card
- Adding The Delete Card Menu Icon ANd Populating The EditText Of The Card
- Deleting Cards
- Preparing The Cards Color Dialog And Adapter
- Selecting The Color And Updating The Card
- Adding Colors To Our Cards
- Passing The Memberslist To The Card
- Preparing And Displaying The Card Members Dialog
- Prepare The Add Members Feature
- Finish The Add Members Feature
- Displaying The Assigned Users Per Card On The List Level
- Adding A Due Date To The App
- Adding The Drag And Drop Feature
- Preparing The Notification Feature
- Adding The Token To The DB
- Adding The Notifications Part 1
- Final Steps For The Notification Feature
- Outro
UNIDAD 31 - Where To Go Now · 5 leccionesUNIDAD 31 - Where To Go Now
UNIDAD 31 - Where To Go Now
- How To Learn More
- Options To Make Money
- How to Publish Your App
- Thanks a lot for taking the course
- How to Build Games for Android
UNIDAD 32 - Thank you for completing the course! · 1 leccionesUNIDAD 32 - Thank you for completing the course!
UNIDAD 32 - Thank you for completing the course!
- GET YOUR BONUS
Tu certificado lo emite la SEP, no solo una plataforma
Al demostrar la competencia recibes un certificado emitido por la Secretaría de Educación Pública a través del Gobierno del Estado de México: un documento oficial que puedes presentar con confianza ante cualquier empleador o institución.
Tu certificado con INEC
- Lo emite la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México
- Documento oficial con folio verificable en línea
- Lo otorga la Universidad Tecnológica Fidel Velázquez
Otras plataformas en línea
- Constancia privada emitida por la misma plataforma
- Solo acredita horas cursadas o asistencia
- Sin respaldo de una autoridad educativa
Tu itinerario, de la inscripción al certificado
- 1
Inscripción con pago único
Pagas $2,800 MXN una sola vez y entras de inmediato al curso.
- 2
Estudias a tu ritmo
32 unidades con videos, lecturas y actividades, disponibles 24/7 durante 12 meses.
- 3
Cuestionarios por unidad
28 cuestionarios para comprobar lo aprendido.
- 4
Certificado
Emitido por la SEP a través del Gobierno del Estado de México, con folio verificable.
Un certificado oficial de la SEP
- Emitido por la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México. No es una constancia privada: es un documento oficial, y ese respaldo marca la diferencia frente a otras plataformas en línea.
- Contenido impartido por Denis Panjuta.
- Folio y QR verificables para compartirlo con quien te contrate.
Empieza hoy, a tu ritmo
Un solo pago y acceso inmediato al curso completo durante 12 meses.
- 32 unidades · 547 lecciones · 60 h
- 12 meses de acceso
- 28 cuestionarios de evaluación
- Certificado emitido por la SEP (Gob. del Estado de México) con folio verificable
Sobre tu inscripción
¿Cómo es el pago?
Un solo pago de $2,800 MXN. No hay mensualidades ni cargos recurrentes.
¿Cuánto tiempo tengo acceso?
12 meses desde tu inscripción, 24/7, para avanzar a tu ritmo.
¿Quién imparte el contenido?
El curso es impartido por Denis Panjuta; INEC gestiona tu inscripción, evaluación y certificado.
¿Qué pasa cuando vence mi acceso?
Puedes renovar tu cuenta tú mismo desde la plataforma, sin trámites ni esperas.


