Creating 3D environments in Blender
Learn Blender 5, build your first environment and master the basics of 3D creation
Lo que serás capaz de hacer
Start your Blender journey with Blender 5 . This beginner friendly course introduces you to Blender from the ground up using the tools and workflows available in the newest version. Even if you have never opened Blender before, you will learn step by step how to build a realistic industrial factory environment from scratch. Every chapter presents a small, achievable task that gradually builds your confidence in navigation, modeling, materials, lighting and overall scene development. Learn Blender 5 From Zero Experience In Parts 1 and 2 you discover the Blender 5 interface. You will learn how to navigate, manipulate objects, work with materials and set up lighting while creating a simple room. From Part 3 onward, we start constructing the factory hall using blueprints. You will model key structural elements of the environment yourself , such as beams, doors, wall details and architectural features that define the identity of the factory. This gives you hands on experience with Blender’s modeling tools in a way that is accessible for beginners. To complete the environment, you enrich the scene with a high quality library of 150 plus photo scanned assets and materials , all matching the industrial theme. Authenticity, Not AI This course is based on real world industrial locations , captured through on site footage and reference material. No AI generated images or textures are used. Everything you learn is grounded in how real environments look, age and behave. This ensures you develop an eye for authenticity and realistic detail right from the start. Blender 5 Tools Featured in the Course Throughout the course you will work with: • Geometry Nodes Presets to scatter debris and clutter naturally • Materials to create puddles, dirt layers, plaster surfaces and graffiti overlays • Modifiers to build structural elements like beams, doors and wall details • Cloth Simulation to create a tarp and realistic plastic wrapping • The Blender 5 Compositor , where you apply preset effects to enhance your final render Each tool is introduced clearly, practically and with a real result behind every step. What You Will Create During the course, you will: • Build a complete factory hall based on blueprints • Model beams, doors and other architectural elements • Work with materials to create puddles, dirt buildup, plaster and graffiti • Fill the environment with natural debris using Geometry Nodes presets • Simulate cloth to create a tarp and plastic wrapping • Use compositor presets for a polished final render • Add a simple motion camera track to bring the scene alive The entire workflow is beginner friendly, engaging and achievable. About the Previous Course (Blender Version 3) The earlier Blender 3 version of this course is still available for those who want access to it, but it no longer receives active support. All updates, improvements and help are now focused on this Blender 5 edition . Beginner Friendly, Authentic and Practical If you want to learn Blender 5 by building a realistic environment inspired by real industrial spaces, this course is the perfect place to start. About me My name is Rob Tuytel and I have been a environment designer for the past 18 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zaal. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 4.0.
- Creating stunning unique environments
- Learn Blender 5.0, 4.1
- Working with Geometry nodes
- Learn the Blender basics
- Creating a procedural volumetric sky
- Organize your workflow to make large environment scenes
Temario
UNIDAD 1 - Chapter 1 - learning blender (5.0) · 7 leccionesUNIDAD 1 - Chapter 1 - learning blender (5.0)
UNIDAD 1 - Chapter 1 - learning blender (5.0)
- Lecture 1 - Starting with Blender
- Lecture 2 - Building a room
- Lecture 03 - Render engines: Eevee and Cycles
- Lecture 4 - Working with UV editor and textures
- Lecture 5 - Making window frames and floor borders
- Lecture 6 - Adding lamps and glass
- Lecture 7 - Finalizing the room
UNIDAD 2 - Chapter 2 - Building the factory hall (5.0) · 8 leccionesUNIDAD 2 - Chapter 2 - Building the factory hall (5.0)
UNIDAD 2 - Chapter 2 - Building the factory hall (5.0)
- Lecture 1 - Building the hall with blueprints
- Lecture 2 - Making windows with edge lines
- Lecture 3 - Adding door and window holes
- Lecture 4 - Remesh the hall
- Lecture 5 - Adding plaster material
- Lecture 6 - Adding factory floor materials
- Lecture 7 - Adding painted window material
- Lecture 8 - Adding protected window glass material
UNIDAD 3 - Chapter 3 - Making construction beams and pillars (5.0) · 8 leccionesUNIDAD 3 - Chapter 3 - Making construction beams and pillars (5.0)
UNIDAD 3 - Chapter 3 - Making construction beams and pillars (5.0)
- Lecture 1 - Importing blueprints
- Lecture 2 - modeling the main construction beam
- Lecture 3 - Making side parts
- Lecture 4 - Putting all parts together
- Lecture 5 - Merging the beams with the hall
- Lecture 6 - making a construction pillar
- Lecture 7 - Placing all the pillars
- Lecture 8 - Finalize the construction part
UNIDAD 4 - Chapter 4 - Light trays and doors (5.0) · 7 leccionesUNIDAD 4 - Chapter 4 - Light trays and doors (5.0)
UNIDAD 4 - Chapter 4 - Light trays and doors (5.0)
- Lecture 1 - Importing a light armature
- Lecture 2 - Using array modifier
- Lecture 3 - Modeling the large door
- Lecture 4 - Modeling the door gliding system
- Lecture 5 - Modeling the small door
- Lecture 6 - Adding door textures
- Lecture 7 - Adding door in the main hall
UNIDAD 5 - Chapter 5 - Water puddles and wall dirt (5.0) · 10 leccionesUNIDAD 5 - Chapter 5 - Water puddles and wall dirt (5.0)
UNIDAD 5 - Chapter 5 - Water puddles and wall dirt (5.0)
- Lecture 1 - Making a water puddle shader
- Lecture 2 - finalize the water puddles
- Lecture 3 - Making a vertex paint dirt layer
- Lecture 4 - Paint dirt in the hall
- Lecture 5 - Adding graffity layers
- Lecture 6 - Adding dirt on concrete plates
- Lecture 7 - Adding dirt on concrete floor
- Lecture 8 - Adding HDRI and volume fog
- Lecture 9 - Importing shelves
- Lecture 10 - Importing main props
UNIDAD 6 - Chapter 6 - Adding Fine Details and Environmental Scatter (5.0) · 9 leccionesUNIDAD 6 - Chapter 6 - Adding Fine Details and Environmental Scatter (5.0)
UNIDAD 6 - Chapter 6 - Adding Fine Details and Environmental Scatter (5.0)
- Lecture 1 - Adding pilalr detail
- Lecture 2 - Adding a pillar savety band
- Lecture 3 - Scatter rubble
- Lecture 4 - Importing smaller props
- Lecture 5 - Change light and adding more props
- Lecture 6 - Adding more small props
- Lecture 7 - Adding factory decals
- Lecture 8 - Installing Electrical Cables and Switches
- Lecture 9 - Refining the Final Details
UNIDAD 7 - Chapter 7 - Factory Set Dressing and Compositing (5.0) · 10 leccionesUNIDAD 7 - Chapter 7 - Factory Set Dressing and Compositing (5.0)
UNIDAD 7 - Chapter 7 - Factory Set Dressing and Compositing (5.0)
- Lecture 1 - Building pallets
- Lecture 2 - Adding plastic wrap
- Lecture 3 - Adding a tarp and more plastic wrap
- Lecture 4 - Populating the Factory with Pallets
- Lecture 5 - Final light adjustments
- Lecture 6 - Final prop tweaks
- Lecture 7 - Final material tweaks
- Lecture 8 - Compositing on the render
- Lecture 9 - Making a camera track
- Lecture 10 - Adding camera motion track
UNIDAD 8 - Chapter 01 - Introduction (3.2) · 5 leccionesUNIDAD 8 - Chapter 01 - Introduction (3.2)
UNIDAD 8 - Chapter 01 - Introduction (3.2)
- Lecture 01 - Organization and workflow
- Lecture 02 - Motivation and inspiration
- Lecture 03 - The old masters
- Lecture 04 - Asking questions
- Lecture 05 - Outro
UNIDAD 9 - Chapter 02 - Starting with Blender (3.2) · 17 leccionesUNIDAD 9 - Chapter 02 - Starting with Blender (3.2)
UNIDAD 9 - Chapter 02 - Starting with Blender (3.2)
- Introduction
- Lecture 01 - Installing Blender
- Lecture 02 - The Blender viewport
- Lecture 03 - The Blender interface
- lecture 04 - Modeling a table
- Lecture 05 - Modeling a chair
- Lecture 06 - Render engines
- Lecture 07 - Adding a texture
- Lecture 08 - Chair textures
- Lecture 09 - Modeling a dice
- Lecture 10 - Add a dice shader
- Lecture 11 - Make a scene render
- Lecture 12 - Introduction to Geometry Nodes
- Lecture 13 - Adding more dice holes
- Lecture 14 - Link Geometry data to material
- Lecture 15 - Replacing and render geometry dices
- Lecture 16 - Outro
UNIDAD 10 - Chapter 3 - Creating grass (3.2) · 28 leccionesUNIDAD 10 - Chapter 3 - Creating grass (3.2)
UNIDAD 10 - Chapter 3 - Creating grass (3.2)
- Introduction
- Lecture 01 - Asset Manager
- Lecture 02 - Modeling strands
- Lecture 03 - Complex strands modeling
- Lecture 04 - Adding a grass texture
- Lecture 05 - Organize strands
- Lecture 06 - Bending strands
- Lecture 07 - Add strand variation
- Lecture 08 - Updating grass material
- Lecture 09 - Building a grass patch (Geometry Nodes)
- Lecture 10 - Making grass patch variations
- Lecture 11 - Making a grass proxy
- Lecture 12 - Building a grass template
- Lecture 13 - Mixing grass patches
- Lecture 14 - Adding terrain displacement (Geometry Nodes)
- Lecture 15 - Improving grass material
- Lecture 16 - Mixing tall grass patch
- Lecture 17 - Modeling a white flower
- Lecture 18 - Modeling more flower leaves
- Lecture 19 - Adding flower texture
- Lecture 20 - Bending white flower
- Lecture 21 - Make flower variation
- Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes)
- Lecture 23 - Modeling a yellow flower
- Lecture 24 - Making yellow flower variations
- Lecture 25 - Mixing yellow flower on grass template
- Lecture 26 - Animating grass + Camera
- Outro
UNIDAD 11 - Chapter 4 - Creating a forest path (3.2) · 32 leccionesUNIDAD 11 - Chapter 4 - Creating a forest path (3.2)
UNIDAD 11 - Chapter 4 - Creating a forest path (3.2)
- Chapter 4 - Introduction
- lecture 01 - Preparing a new scene template
- Lecture 02 - Building a path generator ( Gemoetry Nodes)
- Lecture 03 - Combine grass and path (Geometry Nodes)
- Lecture 04 - Blending path and terrain materials
- Lecture 05 - Improving terrain shader
- Lecture 06 - Working with M-tree
- Lecture 07 - Merging branches with tree root
- Lecture 08 - Blending tree material
- Lecture 09 - Tree twigs
- Lecture 10 - Creating tree twigs ( Geometry nodes)
- Lecture 11 - Building a medium size tree
- Lecture 12 - Merging branches with tree trunk
- Lecture 13 - Blending tree materials and adding tree twigs
- Lecture 14 - building a complex tree
- Lecture 15 - Completing complex tree
- Lecture 16 - Animating twigs
- Lecture 17 - Importing trees and shaping terrain
- Lecture 18 - Adding trees on terrain
- Lecture 19 - Making tree proxy
- Lecture 20 - Changing light and shape terrain
- Lecture 21 - Adding fog and HDRI map
- Lecture 22 - adding water plane
- Lecture 23 - Shaping terrain and adding rocks
- Lecture 24 - Adding plants and more rocks
- Lecture 25 - Scatter path with rocks
- Lecture 26 - scatter rocks on path (geometry nodes)
- Lecture 27 - Changing scene light
- Lecture 28 - Creating low scene fog
- Lecture 29 - Improving scene fog
- Bonus video - Path sattering
- Outro
UNIDAD 12 - Chapter 5 - Ruine landscape (3.2) · 31 leccionesUNIDAD 12 - Chapter 5 - Ruine landscape (3.2)
UNIDAD 12 - Chapter 5 - Ruine landscape (3.2)
- Introduction
- Chapter 5- Lecture 01 - preparing new scene template
- Chapter 5 - lecture 02 - Adding water plane
- Chapter 5 - Lecture 03 - Blending terrain material
- Chapter 5 - Lecture 04 - Changing grass scattering
- Chapter 5 - Lecture 05 - Adding distance trees
- Chapter 5 - Lecture 06 - Adding fog and deforming landscape
- Chapter 5 - Lecture 07 - Importing high resolution trees
- Chapter 5 - Lecture 08 - Making a ruine material
- Chapter 5 - Lecture 09 - Mixing displacement maps
- Chapter 5 - Lecture 10 - Adding sandstone layer
- Chapter 5 - lecture 11 - Mixing dirt layer
- Chapter 5 - Lecture 12 - Adding dark brick layer
- Chapter 5 - Lecture 13 - Building the ruine
- Chapter 5 - Lecture 14 - Building the tower and adding window holes
- Chapter 5 - Lecture 15 - Adding the ruine material
- Chapter 5 - Lecture 16 - Adding sandstone layers
- Chapter 5 - Lecture 17 - Building a roof and adding a texture
- Chapter 5 - Lecture 18 - Adding roof border and model single bricks
- Chapter 5 - Lecture 19 - Sculpting bricks
- Chapter 5 - Lecture 20 - Adding ruine bricks (Geometry nodes)
- Chapter 5 - Lecture 21 - Clean up ruine bricks
- Chapter 5 - Lecture 22 - Merging ruine in landscape
- Chapter 5 - Lecture 23 - Creating shrubs
- Chapter 5 - Lecture 24 - Making shrub proxy models
- Chapter 5 - Lecture 25 - Adding shrubs and making changes on landscape
- Chapter 5 - Lecture 26 - Adding small water plants
- Chapter 5 - Lecture 27 - Making small changes on the landscape
- Chapter 5 - Lecture 28 - Adding rocks and plants
- Chapter 5 - Lecture 29 - Bonus - Replacing ruine with photoscan
- Chapter 5 - Outro
UNIDAD 13 - Chapter 6: Forest farmhouse scene (3.2) · 37 leccionesUNIDAD 13 - Chapter 6: Forest farmhouse scene (3.2)
UNIDAD 13 - Chapter 6: Forest farmhouse scene (3.2)
- Introduction
- Lecture 01 - Creating a new scene template
- Lecture 2 - Creating a river
- Lecture 3 - Blending terrain materials
- Lecture 04 - Adding terrain displacement
- Lecture 05 - Adding distance plane + Trees
- Lecture 06 - Importing high resolution trees
- Lecture 07 - Shaping landscape _ more distance trees
- Lecture 08 - Adding river rocks
- Lecture 09 - Adding building blueprints
- Lecture 10 - Shaping the farmhouse
- Lecture 11 - Adding window and door holes + making a roof
- Lecture 12 - Adding farmhouse material
- Lecture 13 - Painting plaster on bricks
- Lecture 14 - Adding brick ornament
- Lecture 15 - Merging brick ornament with bricks
- Lecture 16 - Adding ornament displacement
- Lecture 17 - Add roof material + displacement
- Lecture 18 - Making a door frame
- Lecture 19 - Making a door and window
- Lecture 20 - Add window glass material
- Lecture 21 - Add chimney
- Lecture 22 - Add roof sealing
- Lecture 23 - Adding wall decoration
- Lecture 24 - Blending farmhouse with landscape
- Lecture 25 - Making a young tree
- Lecture 26 - Making a tree proxy model
- Lecture 27 - Adding young tree vertex layer
- Lecture 28 - Adding shrubs
- Lecture 29 - Adding river rocks scatter (Geometry Nodes
- Lecture 30 - Improving river rocks
- Lecture 31 - Making small landscape changes
- Lecture 32 - Adding plants
- Lecture 33 - Adding river displacement
- Lecture 34 - Grow ivy on farmhouse
- Lecture 35 - Scene Cleanup
- Outro
UNIDAD 14 - Chapter 7 : Creating a castle sunset scene (3.2) · 18 leccionesUNIDAD 14 - Chapter 7 : Creating a castle sunset scene (3.2)
UNIDAD 14 - Chapter 7 : Creating a castle sunset scene (3.2)
- Introduction
- Lecture 01 : Creating a new scene template
- Lecture 02 : Adding a distance plane
- Lecture 03 : Shaping the terrain
- Lecture 04 : Importing castle
- Lecture 05 : Importing and updating clouds
- Lecture 06 : Blending terrain
- Lecture 07 : Importing grass template
- Lecture 08 : Adding grass color attributes
- Lecture 09 : Adding reed
- Lecture 10 : Adding shrubs
- Lecture 11: Adding distance trees
- Lecture 12 : Improving foreground
- Lecture 13 : Importing high resolution trees
- Lecture 14 : Adding rock scatter
- Lecture 15 : Importing background ruine + plants
- Lecture 16 : Finalizing scene
- Chapter 7 : outro
UNIDAD 15 - Chapter 8 : Creating a mountain ruine scene · 21 leccionesUNIDAD 15 - Chapter 8 : Creating a mountain ruine scene
UNIDAD 15 - Chapter 8 : Creating a mountain ruine scene
- Introduction
- Lecture 01 : Creating a new scene template
- Lecture 02: Shaping the landscape
- Lecture 03 : Sculpting terrain
- Lecture 04 : Blending terrain textures
- Lecture 05 : Adding grass
- Lecture 06: Adding atmosphere
- Lecture 07: Blending grass with normal value
- Lecture 08: Importing ruine photoscan
- Lecture 09: Adding a background plane
- Lecture 10: adding a distance river
- Lecture 11: Sculpting background layer
- Lecture 12: Adding distance trees
- Lecture 13: Adding mountains
- Lecture 14: Making mountain variations
- Lecture 15: Creating alpha background trees
- Lecture 16: Blending alpha trees in background
- Lecture 17: Adding rocks scatter
- Lecture 18: Adding high resolution trees
- Lecture 19: Finalzing trees
- Outro
Tu certificado lo emite la SEP, no solo una plataforma
Al demostrar la competencia recibes un certificado emitido por la Secretaría de Educación Pública a través del Gobierno del Estado de México: un documento oficial que puedes presentar con confianza ante cualquier empleador o institución.
Tu certificado con INEC
- Lo emite la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México
- Documento oficial con folio verificable en línea
- Lo otorga la Universidad Tecnológica Fidel Velázquez
Otras plataformas en línea
- Constancia privada emitida por la misma plataforma
- Solo acredita horas cursadas o asistencia
- Sin respaldo de una autoridad educativa
Tu itinerario, de la inscripción al certificado
- 1
Inscripción con pago único
Pagas $2,800 MXN una sola vez y entras de inmediato al curso.
- 2
Estudias a tu ritmo
15 unidades con videos, lecturas y actividades, disponibles 24/7 durante 12 meses.
- 3
Cuestionarios por unidad
Cuestionarios para comprobar lo aprendido.
- 4
Certificado
Emitido por la SEP a través del Gobierno del Estado de México, con folio verificable.
Un certificado oficial de la SEP
- Emitido por la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México. No es una constancia privada: es un documento oficial, y ese respaldo marca la diferencia frente a otras plataformas en línea.
- Contenido impartido por Rob Tuytel.
- Folio y QR verificables para compartirlo con quien te contrate.
Empieza hoy, a tu ritmo
Un solo pago y acceso inmediato al curso completo durante 12 meses.
- 15 unidades · 248 lecciones · 60 h
- 12 meses de acceso
- Certificado emitido por la SEP (Gob. del Estado de México) con folio verificable
Sobre tu inscripción
¿Cómo es el pago?
Un solo pago de $2,800 MXN. No hay mensualidades ni cargos recurrentes.
¿Cuánto tiempo tengo acceso?
12 meses desde tu inscripción, 24/7, para avanzar a tu ritmo.
¿Quién imparte el contenido?
El curso es impartido por Rob Tuytel; INEC gestiona tu inscripción, evaluación y certificado.
¿Qué pasa cuando vence mi acceso?
Puedes renovar tu cuenta tú mismo desde la plataforma, sin trámites ni esperas.


