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Inicio / Cursos / Creating 3D environments in Blender
Impartido por Rob TuytelPago único de $2,800 MXN · acceso por 12 meses

Creating 3D environments in Blender

Learn Blender 5, build your first environment and master the basics of 3D creation

Certificado oficial emitido por la SEPA través del Gobierno del Estado de México
12 meses de acceso En línea · 60 h 15 unidades
Qué aprenderás

Lo que serás capaz de hacer

Start your Blender journey with Blender 5 . This beginner friendly course introduces you to Blender from the ground up using the tools and workflows available in the newest version. Even if you have never opened Blender before, you will learn step by step how to build a realistic industrial factory environment from scratch. Every chapter presents a small, achievable task that gradually builds your confidence in navigation, modeling, materials, lighting and overall scene development. Learn Blender 5 From Zero Experience In Parts 1 and 2 you discover the Blender 5 interface. You will learn how to navigate, manipulate objects, work with materials and set up lighting while creating a simple room. From Part 3 onward, we start constructing the factory hall using blueprints. You will model key structural elements of the environment yourself , such as beams, doors, wall details and architectural features that define the identity of the factory. This gives you hands on experience with Blender’s modeling tools in a way that is accessible for beginners. To complete the environment, you enrich the scene with a high quality library of 150 plus photo scanned assets and materials , all matching the industrial theme. Authenticity, Not AI This course is based on real world industrial locations , captured through on site footage and reference material. No AI generated images or textures are used. Everything you learn is grounded in how real environments look, age and behave. This ensures you develop an eye for authenticity and realistic detail right from the start. Blender 5 Tools Featured in the Course Throughout the course you will work with: • Geometry Nodes Presets to scatter debris and clutter naturally • Materials to create puddles, dirt layers, plaster surfaces and graffiti overlays • Modifiers to build structural elements like beams, doors and wall details • Cloth Simulation to create a tarp and realistic plastic wrapping • The Blender 5 Compositor , where you apply preset effects to enhance your final render Each tool is introduced clearly, practically and with a real result behind every step. What You Will Create During the course, you will: • Build a complete factory hall based on blueprints • Model beams, doors and other architectural elements • Work with materials to create puddles, dirt buildup, plaster and graffiti • Fill the environment with natural debris using Geometry Nodes presets • Simulate cloth to create a tarp and plastic wrapping • Use compositor presets for a polished final render • Add a simple motion camera track to bring the scene alive The entire workflow is beginner friendly, engaging and achievable. About the Previous Course (Blender Version 3) The earlier Blender 3 version of this course is still available for those who want access to it, but it no longer receives active support. All updates, improvements and help are now focused on this Blender 5 edition . Beginner Friendly, Authentic and Practical If you want to learn Blender 5 by building a realistic environment inspired by real industrial spaces, this course is the perfect place to start. About me My name is Rob Tuytel and I have been a environment designer for the past 18 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zaal. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 4.0.

  • Creating stunning unique environments
  • Learn Blender 5.0, 4.1
  • Working with Geometry nodes
  • Learn the Blender basics
  • Creating a procedural volumetric sky
  • Organize your workflow to make large environment scenes

Temario

UNIDAD 1 - Chapter 1 - learning blender (5.0) · 7 lecciones

UNIDAD 1 - Chapter 1 - learning blender (5.0)

  • Lecture 1 - Starting with BlenderVideo · 12 min
  • Lecture 2 - Building a roomVideo · 11 min
  • Lecture 03 - Render engines: Eevee and CyclesVideo · 8 min
  • Lecture 4 - Working with UV editor and texturesVideo · 14 min
  • Lecture 5 - Making window frames and floor bordersVideo · 10 min
  • Lecture 6 - Adding lamps and glassVideo · 8 min
  • Lecture 7 - Finalizing the roomVideo · 7 min
UNIDAD 2 - Chapter 2 - Building the factory hall (5.0) · 8 lecciones

UNIDAD 2 - Chapter 2 - Building the factory hall (5.0)

  • Lecture 1 - Building the hall with blueprintsVideo · 6 min
  • Lecture 2 - Making windows with edge linesVideo · 7 min
  • Lecture 3 - Adding door and window holesVideo · 6 min
  • Lecture 4 - Remesh the hallVideo · 5 min
  • Lecture 5 - Adding plaster materialVideo · 8 min
  • Lecture 6 - Adding factory floor materialsVideo · 9 min
  • Lecture 7 - Adding painted window materialVideo · 7 min
  • Lecture 8 - Adding protected window glass materialVideo · 8 min
UNIDAD 3 - Chapter 3 - Making construction beams and pillars (5.0) · 8 lecciones

UNIDAD 3 - Chapter 3 - Making construction beams and pillars (5.0)

  • Lecture 1 - Importing blueprintsVideo · 6 min
  • Lecture 2 - modeling the main construction beamVideo · 8 min
  • Lecture 3 - Making side partsVideo · 7 min
  • Lecture 4 - Putting all parts togetherVideo · 10 min
  • Lecture 5 - Merging the beams with the hallVideo · 8 min
  • Lecture 6 - making a construction pillarVideo · 7 min
  • Lecture 7 - Placing all the pillarsVideo · 5 min
  • Lecture 8 - Finalize the construction partVideo · 7 min
UNIDAD 4 - Chapter 4 - Light trays and doors (5.0) · 7 lecciones

UNIDAD 4 - Chapter 4 - Light trays and doors (5.0)

  • Lecture 1 - Importing a light armatureVideo · 8 min
  • Lecture 2 - Using array modifierVideo · 8 min
  • Lecture 3 - Modeling the large doorVideo · 10 min
  • Lecture 4 - Modeling the door gliding systemVideo · 9 min
  • Lecture 5 - Modeling the small doorVideo · 7 min
  • Lecture 6 - Adding door texturesVideo · 9 min
  • Lecture 7 - Adding door in the main hallVideo · 7 min
UNIDAD 5 - Chapter 5 - Water puddles and wall dirt (5.0) · 10 lecciones

UNIDAD 5 - Chapter 5 - Water puddles and wall dirt (5.0)

  • Lecture 1 - Making a water puddle shaderVideo · 8 min
  • Lecture 2 - finalize the water puddlesVideo · 7 min
  • Lecture 3 - Making a vertex paint dirt layerVideo · 6 min
  • Lecture 4 - Paint dirt in the hallVideo · 6 min
  • Lecture 5 - Adding graffity layersVideo · 8 min
  • Lecture 6 - Adding dirt on concrete platesVideo · 8 min
  • Lecture 7 - Adding dirt on concrete floorVideo · 7 min
  • Lecture 8 - Adding HDRI and volume fogVideo · 11 min
  • Lecture 9 - Importing shelvesVideo · 5 min
  • Lecture 10 - Importing main propsVideo · 6 min
UNIDAD 6 - Chapter 6 - Adding Fine Details and Environmental Scatter (5.0) · 9 lecciones

UNIDAD 6 - Chapter 6 - Adding Fine Details and Environmental Scatter (5.0)

  • Lecture 1 - Adding pilalr detailVideo · 8 min
  • Lecture 2 - Adding a pillar savety bandVideo · 6 min
  • Lecture 3 - Scatter rubbleVideo · 8 min
  • Lecture 4 - Importing smaller propsVideo · 11 min
  • Lecture 5 - Change light and adding more propsVideo · 8 min
  • Lecture 6 - Adding more small propsVideo · 9 min
  • Lecture 7 - Adding factory decalsVideo · 6 min
  • Lecture 8 - Installing Electrical Cables and SwitchesVideo · 7 min
  • Lecture 9 - Refining the Final DetailsVideo · 6 min
UNIDAD 7 - Chapter 7 - Factory Set Dressing and Compositing (5.0) · 10 lecciones

UNIDAD 7 - Chapter 7 - Factory Set Dressing and Compositing (5.0)

  • Lecture 1 - Building palletsVideo · 10 min
  • Lecture 2 - Adding plastic wrapVideo · 5 min
  • Lecture 3 - Adding a tarp and more plastic wrapVideo · 8 min
  • Lecture 4 - Populating the Factory with PalletsVideo · 6 min
  • Lecture 5 - Final light adjustmentsVideo · 4 min
  • Lecture 6 - Final prop tweaksVideo · 6 min
  • Lecture 7 - Final material tweaksVideo · 6 min
  • Lecture 8 - Compositing on the renderVideo · 8 min
  • Lecture 9 - Making a camera trackVideo · 4 min
  • Lecture 10 - Adding camera motion trackVideo · 7 min
UNIDAD 8 - Chapter 01 - Introduction (3.2) · 5 lecciones

UNIDAD 8 - Chapter 01 - Introduction (3.2)

  • Lecture 01 - Organization and workflowVideo · 2 min
  • Lecture 02 - Motivation and inspirationVideo · 2 min
  • Lecture 03 - The old mastersVideo · 2 min
  • Lecture 04 - Asking questionsVideo · 1 min
  • Lecture 05 - OutroVideo · 1 min
UNIDAD 9 - Chapter 02 - Starting with Blender (3.2) · 17 lecciones

UNIDAD 9 - Chapter 02 - Starting with Blender (3.2)

  • IntroductionVideo · 2 min
  • Lecture 01 - Installing BlenderVideo · 6 min
  • Lecture 02 - The Blender viewportVideo · 9 min
  • Lecture 03 - The Blender interfaceVideo · 8 min
  • lecture 04 - Modeling a tableVideo · 8 min
  • Lecture 05 - Modeling a chairVideo · 6 min
  • Lecture 06 - Render enginesVideo · 10 min
  • Lecture 07 - Adding a textureVideo · 11 min
  • Lecture 08 - Chair texturesVideo · 7 min
  • Lecture 09 - Modeling a diceVideo · 9 min
  • Lecture 10 - Add a dice shaderVideo · 12 min
  • Lecture 11 - Make a scene renderVideo · 9 min
  • Lecture 12 - Introduction to Geometry NodesVideo · 12 min
  • Lecture 13 - Adding more dice holesVideo · 11 min
  • Lecture 14 - Link Geometry data to materialVideo · 9 min
  • Lecture 15 - Replacing and render geometry dicesVideo · 8 min
  • Lecture 16 - OutroVideo · 1 min
UNIDAD 10 - Chapter 3 - Creating grass (3.2) · 28 lecciones

UNIDAD 10 - Chapter 3 - Creating grass (3.2)

  • IntroductionVideo · 1 min
  • Lecture 01 - Asset ManagerVideo · 6 min
  • Lecture 02 - Modeling strandsVideo · 12 min
  • Lecture 03 - Complex strands modelingVideo · 14 min
  • Lecture 04 - Adding a grass textureVideo · 10 min
  • Lecture 05 - Organize strandsVideo · 12 min
  • Lecture 06 - Bending strandsVideo · 12 min
  • Lecture 07 - Add strand variationVideo · 9 min
  • Lecture 08 - Updating grass materialVideo · 7 min
  • Lecture 09 - Building a grass patch (Geometry Nodes)Video · 10 min
  • Lecture 10 - Making grass patch variationsVideo · 11 min
  • Lecture 11 - Making a grass proxyVideo · 11 min
  • Lecture 12 - Building a grass templateVideo · 12 min
  • Lecture 13 - Mixing grass patchesVideo · 12 min
  • Lecture 14 - Adding terrain displacement (Geometry Nodes)Video · 10 min
  • Lecture 15 - Improving grass materialVideo · 11 min
  • Lecture 16 - Mixing tall grass patchVideo · 13 min
  • Lecture 17 - Modeling a white flowerVideo · 13 min
  • Lecture 18 - Modeling more flower leavesVideo · 10 min
  • Lecture 19 - Adding flower textureVideo · 11 min
  • Lecture 20 - Bending white flowerVideo · 11 min
  • Lecture 21 - Make flower variationVideo · 11 min
  • Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes)Video · 14 min
  • Lecture 23 - Modeling a yellow flowerVideo · 13 min
  • Lecture 24 - Making yellow flower variationsVideo · 11 min
  • Lecture 25 - Mixing yellow flower on grass templateVideo · 9 min
  • Lecture 26 - Animating grass + CameraVideo · 11 min
  • OutroVideo · 1 min
UNIDAD 11 - Chapter 4 - Creating a forest path (3.2) · 32 lecciones

UNIDAD 11 - Chapter 4 - Creating a forest path (3.2)

  • Chapter 4 - IntroductionVideo · 1 min
  • lecture 01 - Preparing a new scene templateVideo · 10 min
  • Lecture 02 - Building a path generator ( Gemoetry Nodes)Video · 14 min
  • Lecture 03 - Combine grass and path (Geometry Nodes)Video · 12 min
  • Lecture 04 - Blending path and terrain materialsVideo · 12 min
  • Lecture 05 - Improving terrain shaderVideo · 11 min
  • Lecture 06 - Working with M-treeVideo · 10 min
  • Lecture 07 - Merging branches with tree rootVideo · 11 min
  • Lecture 08 - Blending tree materialVideo · 10 min
  • Lecture 09 - Tree twigsVideo · 11 min
  • Lecture 10 - Creating tree twigs ( Geometry nodes)Video · 12 min
  • Lecture 11 - Building a medium size treeVideo · 11 min
  • Lecture 12 - Merging branches with tree trunkVideo · 10 min
  • Lecture 13 - Blending tree materials and adding tree twigsVideo · 12 min
  • Lecture 14 - building a complex treeVideo · 13 min
  • Lecture 15 - Completing complex treeVideo · 14 min
  • Lecture 16 - Animating twigsVideo · 13 min
  • Lecture 17 - Importing trees and shaping terrainVideo · 12 min
  • Lecture 18 - Adding trees on terrainVideo · 12 min
  • Lecture 19 - Making tree proxyVideo · 12 min
  • Lecture 20 - Changing light and shape terrainVideo · 9 min
  • Lecture 21 - Adding fog and HDRI mapVideo · 13 min
  • Lecture 22 - adding water planeVideo · 15 min
  • Lecture 23 - Shaping terrain and adding rocksVideo · 15 min
  • Lecture 24 - Adding plants and more rocksVideo · 14 min
  • Lecture 25 - Scatter path with rocksVideo · 13 min
  • Lecture 26 - scatter rocks on path (geometry nodes)Video · 9 min
  • Lecture 27 - Changing scene lightVideo · 11 min
  • Lecture 28 - Creating low scene fogVideo · 10 min
  • Lecture 29 - Improving scene fogVideo · 10 min
  • Bonus video - Path satteringVideo · 7 min
  • OutroVideo · 1 min
UNIDAD 12 - Chapter 5 - Ruine landscape (3.2) · 31 lecciones

UNIDAD 12 - Chapter 5 - Ruine landscape (3.2)

  • IntroductionVideo · 1 min
  • Chapter 5- Lecture 01 - preparing new scene templateVideo · 10 min
  • Chapter 5 - lecture 02 - Adding water planeVideo · 10 min
  • Chapter 5 - Lecture 03 - Blending terrain materialVideo · 11 min
  • Chapter 5 - Lecture 04 - Changing grass scatteringVideo · 7 min
  • Chapter 5 - Lecture 05 - Adding distance treesVideo · 12 min
  • Chapter 5 - Lecture 06 - Adding fog and deforming landscapeVideo · 12 min
  • Chapter 5 - Lecture 07 - Importing high resolution treesVideo · 11 min
  • Chapter 5 - Lecture 08 - Making a ruine materialVideo · 10 min
  • Chapter 5 - Lecture 09 - Mixing displacement mapsVideo · 9 min
  • Chapter 5 - Lecture 10 - Adding sandstone layerVideo · 14 min
  • Chapter 5 - lecture 11 - Mixing dirt layerVideo · 10 min
  • Chapter 5 - Lecture 12 - Adding dark brick layerVideo · 9 min
  • Chapter 5 - Lecture 13 - Building the ruineVideo · 12 min
  • Chapter 5 - Lecture 14 - Building the tower and adding window holesVideo · 10 min
  • Chapter 5 - Lecture 15 - Adding the ruine materialVideo · 10 min
  • Chapter 5 - Lecture 16 - Adding sandstone layersVideo · 12 min
  • Chapter 5 - Lecture 17 - Building a roof and adding a textureVideo · 10 min
  • Chapter 5 - Lecture 18 - Adding roof border and model single bricksVideo · 9 min
  • Chapter 5 - Lecture 19 - Sculpting bricksVideo · 12 min
  • Chapter 5 - Lecture 20 - Adding ruine bricks (Geometry nodes)Video · 12 min
  • Chapter 5 - Lecture 21 - Clean up ruine bricksVideo · 6 min
  • Chapter 5 - Lecture 22 - Merging ruine in landscapeVideo · 12 min
  • Chapter 5 - Lecture 23 - Creating shrubsVideo · 11 min
  • Chapter 5 - Lecture 24 - Making shrub proxy modelsVideo · 11 min
  • Chapter 5 - Lecture 25 - Adding shrubs and making changes on landscapeVideo · 11 min
  • Chapter 5 - Lecture 26 - Adding small water plantsVideo · 11 min
  • Chapter 5 - Lecture 27 - Making small changes on the landscapeVideo · 12 min
  • Chapter 5 - Lecture 28 - Adding rocks and plantsVideo · 17 min
  • Chapter 5 - Lecture 29 - Bonus - Replacing ruine with photoscanVideo · 7 min
  • Chapter 5 - OutroVideo · 1 min
UNIDAD 13 - Chapter 6: Forest farmhouse scene (3.2) · 37 lecciones

UNIDAD 13 - Chapter 6: Forest farmhouse scene (3.2)

  • IntroductionVideo · 1 min
  • Lecture 01 - Creating a new scene templateVideo · 10 min
  • Lecture 2 - Creating a riverVideo · 12 min
  • Lecture 3 - Blending terrain materialsVideo · 9 min
  • Lecture 04 - Adding terrain displacementVideo · 10 min
  • Lecture 05 - Adding distance plane + TreesVideo · 10 min
  • Lecture 06 - Importing high resolution treesVideo · 11 min
  • Lecture 07 - Shaping landscape _ more distance treesVideo · 12 min
  • Lecture 08 - Adding river rocksVideo · 12 min
  • Lecture 09 - Adding building blueprintsVideo · 11 min
  • Lecture 10 - Shaping the farmhouseVideo · 11 min
  • Lecture 11 - Adding window and door holes + making a roofVideo · 10 min
  • Lecture 12 - Adding farmhouse materialVideo · 9 min
  • Lecture 13 - Painting plaster on bricksVideo · 11 min
  • Lecture 14 - Adding brick ornamentVideo · 11 min
  • Lecture 15 - Merging brick ornament with bricksVideo · 9 min
  • Lecture 16 - Adding ornament displacementVideo · 10 min
  • Lecture 17 - Add roof material + displacementVideo · 12 min
  • Lecture 18 - Making a door frameVideo · 11 min
  • Lecture 19 - Making a door and windowVideo · 13 min
  • Lecture 20 - Add window glass materialVideo · 10 min
  • Lecture 21 - Add chimneyVideo · 12 min
  • Lecture 22 - Add roof sealingVideo · 12 min
  • Lecture 23 - Adding wall decorationVideo · 9 min
  • Lecture 24 - Blending farmhouse with landscapeVideo · 13 min
  • Lecture 25 - Making a young treeVideo · 12 min
  • Lecture 26 - Making a tree proxy modelVideo · 11 min
  • Lecture 27 - Adding young tree vertex layerVideo · 11 min
  • Lecture 28 - Adding shrubsVideo · 10 min
  • Lecture 29 - Adding river rocks scatter (Geometry NodesVideo · 12 min
  • Lecture 30 - Improving river rocksVideo · 12 min
  • Lecture 31 - Making small landscape changesVideo · 12 min
  • Lecture 32 - Adding plantsVideo · 13 min
  • Lecture 33 - Adding river displacementVideo · 12 min
  • Lecture 34 - Grow ivy on farmhouseVideo · 14 min
  • Lecture 35 - Scene CleanupVideo · 12 min
  • OutroVideo · 1 min
UNIDAD 14 - Chapter 7 : Creating a castle sunset scene (3.2) · 18 lecciones

UNIDAD 14 - Chapter 7 : Creating a castle sunset scene (3.2)

  • IntroductionVideo · 1 min
  • Lecture 01 : Creating a new scene templateVideo · 12 min
  • Lecture 02 : Adding a distance planeVideo · 10 min
  • Lecture 03 : Shaping the terrainVideo · 12 min
  • Lecture 04 : Importing castleVideo · 10 min
  • Lecture 05 : Importing and updating cloudsVideo · 10 min
  • Lecture 06 : Blending terrainVideo · 11 min
  • Lecture 07 : Importing grass templateVideo · 10 min
  • Lecture 08 : Adding grass color attributesVideo · 9 min
  • Lecture 09 : Adding reedVideo · 12 min
  • Lecture 10 : Adding shrubsVideo · 9 min
  • Lecture 11: Adding distance treesVideo · 9 min
  • Lecture 12 : Improving foregroundVideo · 10 min
  • Lecture 13 : Importing high resolution treesVideo · 10 min
  • Lecture 14 : Adding rock scatterVideo · 9 min
  • Lecture 15 : Importing background ruine + plantsVideo · 8 min
  • Lecture 16 : Finalizing sceneVideo · 9 min
  • Chapter 7 : outroVideo · 1 min
UNIDAD 15 - Chapter 8 : Creating a mountain ruine scene · 21 lecciones

UNIDAD 15 - Chapter 8 : Creating a mountain ruine scene

  • IntroductionVideo · 1 min
  • Lecture 01 : Creating a new scene templateVideo · 7 min
  • Lecture 02: Shaping the landscapeVideo · 10 min
  • Lecture 03 : Sculpting terrainVideo · 8 min
  • Lecture 04 : Blending terrain texturesVideo · 9 min
  • Lecture 05 : Adding grassVideo · 8 min
  • Lecture 06: Adding atmosphereVideo · 8 min
  • Lecture 07: Blending grass with normal valueVideo · 10 min
  • Lecture 08: Importing ruine photoscanVideo · 12 min
  • Lecture 09: Adding a background planeVideo · 11 min
  • Lecture 10: adding a distance riverVideo · 11 min
  • Lecture 11: Sculpting background layerVideo · 12 min
  • Lecture 12: Adding distance treesVideo · 8 min
  • Lecture 13: Adding mountainsVideo · 10 min
  • Lecture 14: Making mountain variationsVideo · 11 min
  • Lecture 15: Creating alpha background treesVideo · 9 min
  • Lecture 16: Blending alpha trees in backgroundVideo · 8 min
  • Lecture 17: Adding rocks scatterVideo · 11 min
  • Lecture 18: Adding high resolution treesVideo · 11 min
  • Lecture 19: Finalzing treesVideo · 10 min
  • OutroVideo · 1 min
Certificado oficial

Tu certificado lo emite la SEP, no solo una plataforma

Al demostrar la competencia recibes un certificado emitido por la Secretaría de Educación Pública a través del Gobierno del Estado de México: un documento oficial que puedes presentar con confianza ante cualquier empleador o institución.

Tu certificado con INEC

  • Lo emite la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México
  • Documento oficial con folio verificable en línea
  • Lo otorga la Universidad Tecnológica Fidel Velázquez

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  • Constancia privada emitida por la misma plataforma
  • Solo acredita horas cursadas o asistencia
  • Sin respaldo de una autoridad educativa
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Tu itinerario, de la inscripción al certificado

  1. 1

    Inscripción con pago único

    Pagas $2,800 MXN una sola vez y entras de inmediato al curso.

  2. 2

    Estudias a tu ritmo

    15 unidades con videos, lecturas y actividades, disponibles 24/7 durante 12 meses.

  3. 3

    Cuestionarios por unidad

    Cuestionarios para comprobar lo aprendido.

  4. 4

    Certificado

    Emitido por la SEP a través del Gobierno del Estado de México, con folio verificable.

Lo que obtienes

Un certificado oficial de la SEP

Muestra del certificado: Creating 3D environments in Blender

Muestra · verificable por folio y QR

  • Emitido por la Secretaría de Educación Pública (SEP), a través del Gobierno del Estado de México. No es una constancia privada: es un documento oficial, y ese respaldo marca la diferencia frente a otras plataformas en línea.
  • Contenido impartido por Rob Tuytel.
  • Folio y QR verificables para compartirlo con quien te contrate.
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Un solo pago y acceso inmediato al curso completo durante 12 meses.

  • 15 unidades · 248 lecciones · 60 h
  • 12 meses de acceso
  • Certificado emitido por la SEP (Gob. del Estado de México) con folio verificable
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El curso es impartido por Rob Tuytel; INEC gestiona tu inscripción, evaluación y certificado.

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